How am I able to get extra experience when training a certain skill? For example, are there any items to modify the amount of experience I get for a certain skill?
1 Answer
NOTE: Since 8 October, items such as pendants and recharge gems no longer need to be equipped to give bonus experience. If you have a pendant (they were removed 31 October from the Squeal of Fortune), right click it and select "gain-xp". You will get bonus experience in that skill.
There are many items which do this, most which are skill-specific:
Bonus experience items for all skills:
- Not necessarily an item, but the Clan Avatar. Gives a 3% skill bonus if the clan avatar has a skill experience boost and is on the same world as you. Gives a 6% boost if you gain experience near the avatar.
- The Wisdom aura. Boost experience gain by 2.5% for 30 minutes.
- Fallen stars. Can be consumed to give bonus experience in a specific skill or any skill if it is prismatic.
- Refer a Friend. If you refer anyone to the game, you get a 10% experience boost.
Agility
- Brawling gloves
- Penance horn (or master)
- Silverhawk boots
Attack
Constitution
- Other than falling stars, nothing.
Construction
Cooking
- Brawling gloves
- Bonus experience from the Clan Quartermaster after gathering a certain amount of resources
- Dwarven army axe
- Sous chef's outfit
- Portable range
Crafting
- Artisan's outfit
- Bonus experience from the Clan Quartermaster after gathering a certain amount of resources
- Dwarven army axe, only for Soft Leather or Soft Clay
- Sacred clay needle
- Volatile clay needle
- Portable crafter
Defence
Divination
Farming
- Falador shield 2 or above, only on the patches north of the cabbage field south of Falador.
- Saradomin's blessing, only in Herblore Habitat
- Witchdoctor outfit, only 30 minutes every day however
- Farmer's outfit
Firemaking
- Brawling gloves
- Dwarven army axe, only for Normal and Oak Logs
- Flame gloves
- Penance horn (or master)
- Ring of fire
- Portable brazier
Fishing
- Brawling gloves
- Fishing outfit
- Sacred clay harpoon
- Volatile clay harpoon
- Shark gloves (only while fishing sharks)
- Swordfish gloves (only while fishing swordfish)
- Shark outfit
Fletching
- Dwarven army axe, only for Bronze or Iron Arrows
- Sacred clay knife
- Volatile clay knife
- Portable fletcher
Herblore
- Botanist's outfit
- Factory outfit (only while making unfinished potions)
- Guthix's gift, only in Herblore Habitat
- Witchdoctor outfit, only 30 minutes every day however.
- Portable well
Hunter
- Brawling gloves
- Dwarven army axe, only for Polar Kebbits and Crimson Swifts
- Enhanced yaktwee stick
- Sacred clay butterfly net
- Volatile clay butterfly net
- Zamorak's favour, only in Herblore Habitat
- Witchdoctor outfit, only 30 minutes every day however.
Magic
Mining
- Brawling gloves
- Dwarven army axe, only for Tin or Copper ores
- Gofannon amulet
- Golden mining suit
- Golem outfit
- Bonus experience from the Clan Quartermaster after gathering a certain amount of resources
- Penance horn (or master)
- Sacred clay pickaxe
- Volatile clay pickaxe
Prayer
Ranged
Runecrafting
- Air rune crafting gloves (only while runecrafting air runes)
- Earth rune crafting gloves (only while runecrafting earth runes)
- Water rune crafting gloves (only while runecrafting water runes)
- Master runecrafter robes
- Ethereal outfit
Slayer
- Dragon slayer gloves (only while killing dragons)
- Demon slayer equipment (only against demon slayer assignments)
Smithing
- Blacksmith's outfit
- Brawling gloves
- Gofannon amulet
- Goldsmith gauntlets (only while smelting gold bars. Superheat item works alongside)
- Sacred clay hammer
- Volatile clay hammer
- Bonus experience from the Clan Quartermaster after gathering a certain amount of resources.
- Portable forge
Strength
Summoning
- Bonus experience from the Clan Quartermaster after gathering a certain amount of resources
- Shaman's outfit
Thieving
- Black ibis outfit
- Brawling gloves
- Trahaearn exoskeleton set (If you own any black ibis pieces)
Woodcutting
- Brawling gloves
- Crystal saw (only while training in the Sawmill)
- Dwarven army axe, only for Normal and Oak Logs
- Lumberjack clothing
- Sacred clay hatchet
- Volatile clay hatchet
- Bonus experience from the Clan Quartermaster after gathering a certain amount of resources
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1Whoa, props for compiling such a complete list. One thing to mention, though, is that some of these items function differently than others. For example, some equipment gives a constant percentage boost while worn, some with set bonuses (i.e. lumberjack/artisan/etc. outfits). As of the most recent update, however, items like Citadel rings and skill pendants work differently: instead of requiring players to wear them to benefit from their XP-doubling charges, the bonus XP is transferred directly to the player to be gained over time, and the items become cosmetic or are destroyed altogether.– Will R.Oct 11, 2013 at 13:40
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@WillR. Mhm, this is a recent update that should be mentioned. I'll edit my answer later:3– TerryAOct 11, 2013 at 20:07
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You should probably differentiate between an x% experience boost, like the outfit and x amount of bonus experience in the skill, like fallen stars, etc. Also, I don't think portable locations give extra xp.– jimrmAug 2, 2015 at 3:55