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Sometimes I recall my explorers at night, just to be on the safe side. But in the morning, I realize that they have health and resources left to keep going, so I make them explore a little farther. The exploring path looks something like this:

            <----------------------------------------------|vault
                                48h exploring
            ------------>                                  |vault
             6h returning (at double the exploring speed)
            <------------                                  |vault
            12h exploring

It's my understanding that explorers get better stuff (and also face tougher monsters) the longer they are in the wastes, but I'd like to understand better the effects of recalling an explorer and then sending them a bit further in the wastes. In my example above, what would be the resulting hike, in terms of loot quality? In terms of loot quality and monster strength, would the equivalent path be the same as if I had not recalled the explorer, just having paused the trip during the time they were returning? Like so:

<----------------------------------------------------------|vault
                                60h exploring

Or is the return trip taken into account? Like so:

            <----------------------------------------------|vault
                                48h exploring

Has anyone experimented with this? If not, how would one set up an experiment to gather evidence on the subject? Does it matter?

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  • 5
    I've thought about this myself when contemplating if I should have my explorers "turn back out" after recalling. One thing to test would be to see if the fixed time events still occur if you recall/resend. You could recall at 59h, then send them back out after 5h, to see if the National Guard Depot event (fixed at 60h) happens after 1h or 6h. Another good thing would be to recall at 60h+ and resend them just before they come home (so they would be really "close" to home), and see what kind of enemies and loot they run across. If you see super mutants right away, you'll know.
    – Svj0hn
    Aug 31, 2015 at 13:03
  • I ran a few tests on this and noticed that if you have an explorer returning then switch them back to explore, their "Exploring Wasteland" time is twice what their "Returning to Vault" time was. For example, I had a dweller out for over a day (about 26 hours) and recalled him. A couple hours later (while he still had ~10 hours before returning to the vault) I set him back to exploring and his "Exploring Wasteland" time was just over 20 hours. This would imply that recalling an explorer early then sending them out again before they return would not improve the chances of loot. Sep 1, 2015 at 17:23

1 Answer 1

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TL;DR:

  • The events during exploration seem to occur according to the elapsed time, discounted the distance covered on any partial return trips.

  • Since the return speed is double of that of exploring, the time spent returning counts twice as the time going forward. This feature is reflected on the clock that is shown on the top of the screen.

  • Also, major events occur only once, regardless of how many times you hit their mark.


The Details

To answer my own question, I carried out one of the experiments suggested by Svj0hn in his comment. I sent Jericho exploring for about 59h, recalled him and let him return for 1h and then sent him back exploring again. The path looked something like this -

(*)      <----------------------------------------------|vault
                             59h exploring
(*)      ------------>                                  |vault
         1h returning (at double the exploring speed)
(*)<------------------                                  |vault
         3h exploring (to reach the 60h reward mark)

At the end of the hike (after the last leg of exploring), the clock showed 60h (2d 12h). It was when the National Guard event occurred (see 4th picture below). Unfortunately to me, I didn't get my legendary loot :(

The Evidence

Below are the relevant screenshots I've taken during the experiment.

This picture below was taken moments before I recalled Jericho, at around 59h (58h 56min) into exploration.

Moments just before recalling Jericho

This next one was taken just after I recalled him. Notice that the clock immediately goes down to half the time of exploration, to about 29h (29h28min), meaning that the returning speed is double of that of exploration.

Moments after recalling Jericho

Next one is when I sent Jericho around exploring again, after letting him return for about 1h.

enter image description here

And that's the final picture where we can see when Jericho got to the National Guard Depot, after 3 more hours of exploring, just 3 minutes past the 60h mark.

60th hour event being awarded

Conclusion

Given the evidence I have, I can tell that the effects of recalling an explorer in the middle of his trip are the following:

  • The explorer will return at double the speed of exploring. So, to compensate for 1 hour returning your hero will have to spend 2 more hours exploring. That will be taken into account by the clock on top of the screen.

  • Regardless of how many times you recalled your explorer in one trip, you'll get the 60th hour reward when the clock gets past 60h of equivalent exploring time. Just remember that, according to Robert Wertz's question and answer (Is it possible to repeatedly trigger sixtieth hour events?), you'll get that reward at most once per trip. That is, you'll need to take the explorer back to the vault and start the trip once more to get the reward again.

  • Although I haven't tested it, it's likely that other timed events follow the same pattern.

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