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I finished the first stage of the Boletarian Palace (1-1) and I'm trying to clear the second (1-2) and the first of the Stonefang Tunnel (2-1). What order for clear all the stages do you recommend? I prefer a list order by difficulty but any order is welcome with a good explanation.

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up vote 7 down vote accepted

Generally you want to plan your route based on your class. Each level has different equipment sets lying around for you to pick up. That having been said, I would personally go something like 1-1, 1-2 (1-2 is really quick), 4-1 (so you have access to a good farming spot, plus the regen ring and crescent falchion), 3-1 (there are 2 or 3 armor sets here, and it's not that difficult besides the damn Cthulu heads), then all of 2, the rest of 4, the rest of 3, 5, and then back to 1.

Once you get a little more experience, you're pretty free to go in whatever order you want. The power levels in the stages are all relative (the first section of each stage is weak, second is hard, then there's a boss), so explore a little.

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Ok, 1-2 may be quick but the tower knight really scared me. I killed the red dragon, though. I will try it, thanks. – Ither Nov 5 '10 at 17:19
@Ither you can plink the Tower Knight if you have the means. Also, if you are playing an armored class - strip. Rely on the shield for normal defense and the enhanced mobility will carry you through that fight. A good shield helps for this, mind. – peacedog Nov 5 '10 at 18:32

I'm a Royalty and this is how I'm doing it:

  • 1-1. easy level

  • 1-2. tower knight is easy because I can cast / take cover when he shoots his laser

  • 2-1. less linear stage where you need to pull a lot of levers... etc. spider is easy, since you can take cast / take cover when she shoots fireballs (you need to roll to dodge spider webs, or else you get really slow and can't roll)

  • 2-2. this is really a maze, need to be careful and calm when jumping down wooden floors - flamelurker is an easy boss when being a caster (dodge attacks by rolling / cast while he attacks nothing)

  • 2-3 dragon is easy, you use practically no spells to kill him, you need to destroy obstacles on the way to the magical arrow shooters (when you finish shooting the arrows, run up to the dragon's face and cast on him until he dies)

  • 3-1 really annoying octopus monsters that paralyze you when at medium range and then grab you and kill you with their tentacles are walking all over the place, once you get the hang of it, it will be easy for you to kill them. You need to save the magician guy, sage freke for he will teach you most of your spells. (takes long to get the hang of it) this is a jail, cells are filled with treasure and/or bloodthirsty/retarded zombie prisoners. to kill fool's idol you must kill the old man in the second floor near the boss, even though he says he's just a humble servant (he's lying)

  • 3-2 this level is really annoying because gargoyles can fly away from you and come back, and one-two shot you. Man eater was an extremely difficult boss for me, but once I grabbed the "Warding" spell I got him on the second try (he is a gargoyle/black spider thingies with faces/octopus man... monster. 2 OF THEM SPAWN!!!)

  • 3-3 The Old Monk is an easy boss if you have old spice/fresh spice with you & food in case you get hit. Dodge his attacks by rolling / cast spell (preferably soul ray) and be aware of the balls which float over him, they lock on to you so when he summons them roll like crazy (if you don't have much endurance, wait for the balls to start coming towards you, and then roll) after doing this for a while you will kill him easily.

  • 4-1 rolling skeletons are so annoying, i guarantee you will die many times until you get used to these and learn their tendencies (adjudicator is really easy, shoot at the head from above, move so he doesn't hit you and you'll have him before you can even see him fully)

  • 4-2 watch out for nether ray attacks, they shoot huge spikes at you from the air and are virtually impossible to kill because they are so far away and it's difficult to lock on to them, and even if you do your spell takes time to reach them. there are also these ghosts that "Death" a mob found frequently through out this level will keep spawning until you kill him, then all ghosts will die too. Death gives 4.5k souls including the XP gained from the ghosts. ... haven't kill boss yet...

I haven't gotten further than that, but this is what I plan on doing next:


I hope this helps a bit.

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I haven't finished the game yet, but my order so far has been: 1-1, 2-1, 1-2, 3-1, 4-1, 5-1, 3-2, 3-3.

If you're playing a magic-based class like Royal or Magician, it's well worth going through world 3 (Tower of Latria) fairly early if you can manage it. The soul you get from the 3-3 boss can be traded for a very handy and powerful spell.

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