I'm trying to bind keys for making a huge jump and walking faster.
I added the following code in "autoexec.cfg" file:
alias "+fasterwalk" "cl_forwardspeed 640; +forward"
alias "+fastforward" "cl_forwardspeed 4000; +forward"
alias "+fastback" "cl_backspeed 4000; +back"
alias "-fasterwalk" "-forward; cl_forwardspeed 320"
alias "-fastforward" "-forward; cl_forwardspeed 320"
alias "-fastback" "-back; cl_backspeed 320"
alias "+longjump" "+fastforward; wait; cl_upspeed 2000; +moveup; wait; -moveup; cl_upspeed 200; wait; -fastforward"
alias "-longjump" "wait"
bind ALT "+longjump"
bind MOUSE2 "+fasterwalk"
bind UPARROW "+fastforward"
bind DOWNARROW "+fastback"
It doesn't work. When I press the ALT key, the player only jumps and lands to the exact same point. And when I press the second mouse button, the player moves forward with the default speed. Up and down arrow keys also make the player move at default speed.
It is like the cl_forwardspeed # and cl_backspeed # commands have no effect.
What am I doing wrong? How do I fix this configuration?
cl_forwardspeedto10the player indeed moved very very slowly. I think the problem is what you said, there is a maximum speed limit. How do I change maximum speed? There was asv_maxspeedvariable in Quake 1, but it doesn't work in Quake 2. – hkBattousai Jan 14 at 20:30