Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

I am a newbie to The Old Republic. Right now I am a Preferred Status player, so I have a total of 2 crew skills for selection.

I am wondering what should I learn. I heard that for crafting skills, if I get only two crew skills (one for gathering and one for crafting) I will never be able to make blue items.

So I would like to ask for some suggestions on crew skills picking. Should I pick two gathering skills or one gathering skill and one mission skill, then sell those materials on galactic trading network for credit? Or one gathering and one crafting skill, then buy the other crafting materials on the Galactic Trade Network?

share|improve this question
    
I always found slicing quite useful, what with the various slice-able things dotted around planets. –  Skyfall Jan 16 '13 at 12:08
    
This answer has a good reference for which skills complement each other. –  Frank Jan 16 '13 at 13:45
    
possible duplicate of Which crew skills complement each other? –  kalina Jan 16 '13 at 13:52
    
How is this remotely the same question? Money, feasibility, etc. are not the same as which two skills match a craftings skill. He can only pick two so that list can't help him decide (just limit his choices if he does go with a crafting skill). –  Matthew Read Jan 16 '13 at 14:20

2 Answers 2

up vote 4 down vote accepted

I'm an Artificer and I recently dropped Archaeology in favor of Slicing. So far it hasn't been a problem for me to buy my Archaeology materials off the GTN. You also have the option of having the other skill you need on a second character and mailing the mats over. So it's definitely viable to craft with only one gathering/mission skill.

If you go with two non-crafting skills there are a few things to consider. Gathering skills provide more materials than pure mission skills because you can collect stuff as you go around questing. Bioanalysis and Scavenging in particular are great because you're always killing things. On the flip side, while you have more to sell so does everyone else. So the supply is higher and thus the prices you can sell for are lower. However, one of my guildies uses Scavenging and tells me that he sells his mats for very good prices, probably because Scavenging mats are used by 3 crafting skills (see the answer linked in the comments). Slicing is useful since it's pure credits, particularly with the new Section X area for level 50s that has a lot of the high-end lockboxes, and mats from its missions also feed 3 crafting skills.

Mission skills, and missions for gathering skills, are the only way to get low-level purple materials which sell for the most. However, you only get these when the high-yield missions crit or when you get the purple Mission Discoveries and use them. Usually only the latter are worth the investment, but it depends on how much they sell for since you won't find enough of them on your own.

In the end, you should see what various materials and crafted items are selling for on your server before making your decision. Some mats definitely sell for less than they cost to acquire so there's no point in running missions for them, and there's various degrees of profitability for others. When it comes to crafting: Cybertech is the strongest skill for selling, with Artifice in second, simply due to how many endgame items they can craft. Biochem can be very useful if you're using items for yourself.

share|improve this answer
1  
Wow!!!! Thanks so much! Glad that a real pro answer my question!!! –  Hei Jan 24 '13 at 8:06

If you don't like trading on the market, get Slicing. If you like trading, get a gathering skill like Scavenging. The idea is to save at least 100k credits and buy an account crew skill unlock from GTN for your other crew skills. To browse the unlocks for sale, pick category: Cartel Market, sub-category: unlock.

For example, say you buy an unlock, then pick your 2nd skill as Underworld trading. Sell stuff from scavenging and underworld and save at least 100k credits and buy a 3rd unlock for Cybertech. Now you have 3 crew skills and can craft mods for yourself and friends. Sometimes your crafted mods can sell for more than what the materials are worth, but you have to check GTN.

If you are creating a new character, I suggest that the 1st skill be a gathering skill so you can sell the stuff you gather in order to buy the unlocks. Or, if you are impatient, buy the unlock with your rich char and mail it to the new char.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.