Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

I'm trying to work on my weapon and armor crafting in GW2, but I find myself running short on crafting supplies like totems and venom sacks. I know that supply bags (e.g., "small supply bags", "light bag of booty") contain a random assortment of supplies but it seems like the anti-farming logic limits how often they drop.

What's the most effective strategy for gathering supplies from mob drops while avoiding the anti-farming logic that GW has in place?

share|improve this question
1  
I'm voting to close your question as Not a Real Question, because I believe it is too broad. The ideal method for farming crafting supplies is going to change depending on the supply in question. With this in mind, I think you should make a "most efficient method" for each crafting material you're having trouble finding. –  Wipqozn Jan 19 '13 at 14:20
    
What if I modified the question to specifically be about farming supplies from mobs? Or how to avoid getting caught by the anti-farming logic? –  Levi Hackwith Jan 19 '13 at 14:34
    
I think that edit would solve the problem. –  Wipqozn Jan 19 '13 at 14:39
    
@Wipqozn I've edited the last section of the question to point more towards effective mob farming instead of just general farming. –  Levi Hackwith Jan 19 '13 at 14:44
2  
The most efficient method is always going to be to perform whatever activity yields the most gold/hour, then buy what you need. –  LessPop_MoreFizz Jan 19 '13 at 14:46
show 2 more comments

1 Answer

up vote 3 down vote accepted

without resorting to the tradepost?

If you are trying to get material to learn crafting recipes, the tradepost is really your best friend.

For example, here's a mighty bronze dagger recipe. As of this writing, if you wanted to get the inscription so you can learn this recipe, you could go gather 3 silver worth of monster materials + 2 silver of other raw materials, or you could buy a mighty bronze plated inscription (right now) for 2.5 silver.

Think of your pool of materials as all having a value, and try to maximize the value. In this case that is done by selling raw, buying middle, and learning final products.


gathering supplies from mob drops while avoiding the anti-farming logic

ArenaNet is deliberately silent on the boundaries of the anti-farming code. They may be tweaking the parameters of the whole system, or any given area at any time. By not revealing details, it's very difficult for botters to compensate.

In the name of science, I solo killed the Jotuns at the potato spawn in Wayfarer Foothills for 1 hour. I did not notice a reduction in drops over the hour (~50 tiny totems and ~35 bone chips). I was able to completely clear the camp and keep it clear with constant fighting, so I was killing them as fast as they spawn, but that is admittedly slow.

A google search shows many people claiming that anti-farming kicked in after "20 minutes". My theory is that the anti-farming logic may be based on number of loots in a given time, instead of just strictly time in zone. With event-based spawns and other players helping, one could easily get 10 times the kill-rate that I did in my test.

To maximize drops/hour, I recommend locating high-spawn-rate events that other players frequent, do them once or twice and move on.

To maximize avoiding the anti-farming logic, I recommend staying away from other players, and don't stay in the same spot (or zone?) for more than an hour.

share|improve this answer
    
Also, look for events. Increased guaranteed spawn rates of enemies and a bit of extra cash/karma on completion. Win/win. –  Shadur Jan 22 '13 at 5:23
    
I absolutely hate people that farm meta events, because the event will get harder (more people there = more mobs), but the farmers won't help finish the event (because they're busy farming instead of completing the goals) and arghhhhhh –  Gwen Jan 22 '13 at 6:26
    
Fortunately, you can always count on them to keep the mobs off you while you do the actions needed to finish the event, in the cases where the event doesn't boil down to "Kill all the bad things in this area before all the good things die" –  Shadur Jan 28 '13 at 10:20
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.