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I just encountered a interesting RNG result. See the marked star? It cannot be jumped to, from anywhere. YES I have on-mouse-over-routes turned on. Could the game in theory, make such a star the exit point, therefore preventing someone from continuing.

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Have you tried jumping to it from the lower of the two systems you can currently jump to? –  kalina Jan 20 '13 at 16:50
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That is quite unusual! Usually all nodes atleast have one path connecting to them. If not it might be a bug in the game that you might want to report to the developers in the Official Forums - ftlgame.com/forum/… –  Samyam Jan 20 '13 at 17:02
    
Do you have max engine upgrades? That increases jump range, so if you don't it may be reachable, but just not with your current engines. –  SevenSidedDie Jan 20 '13 at 18:09
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@SevenSidedDie the wiki does not mention under its Engines page, that upgrading them increases your jump range. Nor does it say this in-game. Can you source that? –  Ender Jan 20 '13 at 18:19
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Engines don't increase jump range, someone has been making stuff up about that on the wikis for a while now. –  user2640 Jan 20 '13 at 19:22

1 Answer 1

up vote 11 down vote accepted

No, the game is never unbeatable due to inaccessible exit beacons. There should also never be an inaccessible quest beacon. However inaccessible beacons do exist, and it's by design.

From Matthew Davis, developer of FTL:

I miss when games weren't laundry lists to check off things to do as I worked my way through it without issue. In the "old days" it might have been due to bugs, design, or just my flawed memory, but I preferred worlds where sometimes quests wouldn't be solve-able and not every location was reachable. It made the world feel whole and complete. Like there was more going on than the player was privy to... I don't see it as a problem. FTL has had this for 12 months, it's been left for a reason :-/

On the other hand, quests were never intended to spawn at unreachable locations and that should have been fixed as of the last patch. And the exit should always be reachable (which was the original purpose of this thread). So if those bugs show up please show me screenshots / send me saves.

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