In-game, black walls serve to keep puzzles from being too simple by restricting where the player can place portals. However, I'm curious to know if a more in-universe reason is ever given for why these black walls reject portals?
|
|
These white walls are actually painted with a substance called "Conversion Gel" which allows portals to be opened in them.
Conversion Gel is made from a particular type of rock mixed into paint and applied to surfaces. This explains why:
|
|||
|
In Portal 2 we learn that certain surfaces are much better suitable to "host" portals, besides the limitation that it needs to be flat.
Therefore it seems logical to assume that there are materials which "repel" portals and can not hold them. |
||||
|
|