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Among all the discussion surrounding FTL, one thing I have not seen is a verdict on the wisdom/idiocy of upgrading to level 3 sensors.

For those of you who never have, doing so allows you to see the power distribution and damage status of the enemy systems in the same format by which you see your own. (individual upgrade bars, repair status, etc.)

I've gone to level 3 twice, both times I was spoiled with scrap. I found it mildly interesting but it did not influence my SOP in combat.

Where or when would level 3 sensors make sense, if ever?

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Level 3 sensors have a non-combat benefit, since having them will present additional blue options in some encounters.

Another benefit of seeing their systems is that you can see the cooldown on their cloak (if they have it), which can help you make decisions when firing weapons or teleporting crew in.

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Additionally it will let you see the "cooldown" on ion stunned equipment ... nice to know where to direct your fire. – aslum Jan 29 '13 at 5:09
oooh (claps hands) I didn't know it created blue options... and boy oh boy do I love those! – Shaderach Jan 29 '13 at 6:48
I don't remember for sure, but I think you can even see repair progress so you can better estimate when to aim for their shield (or O₂...) – Zommuter Jan 29 '13 at 7:04
There's also the usual benefit of more health for the system. – deadly Jan 30 '13 at 12:45
New content of the game allow to see charge of enemy weapons with lvl3 sensors – SysDragon May 19 '14 at 13:12

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