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I've been playing several characters in Diablo 3, but my first and furthest along is my barbarian. Recently, a friend (monk) and I have started making key-runs in order to craft the Hellfire Ring. Although I don't die as often as he does (barely) playing at elevated monster power, he does a ton more damage than I do. I'm doing around 27k damage. After some googling around, it appears that I could get more damage out of this fella, but I can't find anything that actually shows a good average damage for a 60+ barbarian, just lots of "look at my barbarian he did 6-bajillion DPS against Azmodan" type posts. Does anyone have any knowledge or resources for this?

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You need more crit damage. That's where the synergy with crit chance starts rocketing your DPS into the six digits. –  Frank Jan 29 '13 at 17:16
    
27k is fairly low for an end game barbarian. To be able to solo or handle mp5 reasonably well, you should have at least 50k dps (not including battle fury or wotb). This highly depends on how much available gold you have though. I can't open your link at work so I can't make any gear suggestions for now. As an example, my barb had ~200k fully buffed dps (~140k unbuffed) and was able to solo mp7. –  z - Jan 29 '13 at 17:26
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some very specific gearing tips based on your stuff: Ditch sky splitter, find a high dps axe with a socket so you can put an emerald into it for crit hit damage. Drop your gladiator gauntlets and get yourself a pair of cheap crit + attack speed gloves, preferably with res and/or stats. Your DPS is a bit low currently for life steal to be that effective, so you need to bump it up to the 70k range at the minimum. This is the usual build end game barbs run for a ww/tornado build: us.battle.net/d3/en/calculator/barbarian#ahPRUk!VYZ!YZcYZc –  z - Jan 30 '13 at 3:49
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your life is also very low, i'd consider putting amethysts into the sockets instead of rubies. I don't know how much gold you have to work with though. –  z - Jan 30 '13 at 3:51
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general gearing tricks to save money: 1 vit = ~0.7 resist all = ~7 armor = ~7str when determining EHP, but 100 vit costs 1/3rd as much as 70 res all. 4.5 stats = 1% crit damage (saves a LOT of money for weapons). My axe with 60% crit dam and a socket would easily cost 50+m where the same axe with 270 str (~60% crit dam) cost me 12m. On top of that STR boosts armor, which is even nicer. –  z - Feb 5 '13 at 13:35
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Check DiabloProgress. You're asking for an end game barb, so compare to the world number 1.

The stats you should get: Minimum 1000dps weapon with a socket. Minimum of 2.3 attacks per second. At least 45% critical hit chance. Critical hit damage. Around 2k strength. 8-10k armour. 600 AR

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oh. and vitality too. –  He Hui Jan 30 '13 at 9:42
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most of the top end players on diablo progress has spent billions of gold (and possibly hundreds of $$$) on their gear, I wouldn't use them as a measuring stick :P –  z - Jan 30 '13 at 13:02
    
he's asking end game gear, in case you didnt notice. keyword: end-game –  He Hui Jan 30 '13 at 14:34
    
hellfire costs at least 2 million for the recipe only. If he can afford hellfire, and can win uber bosses, he can afford to be at least 150k dps –  He Hui Jan 30 '13 at 14:36
    
2m isn't a lot of gold, most of the gear on the top end of diablo-progress costs 500m+ for a single piece. Hitting 100k dps should be fine and would cost maybe 30m-50m or so, which is fairly reasonable. –  z - Jan 30 '13 at 14:43
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A solid benchmark for farming MP10 in patch 1.0.8 with a spin-to-win barbarian is 170k unbuffed DPS with 650k EHP. You can use a tool like d3up to help calculate these values and help determine the efficacy of potential item upgrades.

A more generally applicable rule of thumb for efficient xp/legendary farming is that you should be able to kill trash mobs in 3-5 seconds and elites in under 45 seconds while dieing to less than 1 in 5 elite packs. Pick the monster power where this holds true for your character. For ubers, you'll want to do the highest MP that you can successfully complete.

As far as improving your character's damage, my advice would be to move your focus away from legendary items and focus on stats alone. This spreadsheet is a great list of what stats to look for in which slots. You certainly won't be able to afford items with the values listed but you can use it to focus on the appropriate stats for each slot and get the most for your money.

For example, the amulet slot has great DPS potential (high crit chance and crit damage caps) while pants have great EHP potential (high AR and vit caps + slots). In your case, your pants are more DPS focused while your amulet is more EHP focused. If you were to swap the focus on these slots you could, fairly cheaply, increase both your DPS and EHP.

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great post, agree with just about everything here. Though i'd say you should also have 6% LS for mp10 (be it from gear or passives). And I'd rather look at true DPS (d3up can calculate that for you) over the DPS listing on your char sheet. –  z - May 24 '13 at 15:19
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Stack crit chance and crit damage on most of your items. You want a 1:10 ratio for crit chance to damage. For example, 45% crit chance =/= 450% crit damage.

Also, you should get a lot of vitality on your items. Do not worry too much about strength, but try to get a 1:3 ratio for strength to vitality, as in 50 strength and 150 vitality. My barb at level 60 with no paragon is around 250k dps unbuffed. Fully buffed with wob and br and punish rune in bash, I hover around 470-480k.

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