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What's the fastest way (fewest actions) to earn the most valuable commodities?

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6 Answers

The fastest way I've found so far is in Mahogany Hall; it requires a very high Persuasive skill. If you train the Louche Devil and teach him Philosophy, you'll get 111 Nevercold Brass Slivers per action and increase your Pygmalion quality. When Pygmalion reaches 17 or 18, you should be safe to take him out to a Society dinner, which gives you 1000 bonus slivers. ... You can then re-train him as often as you like to rack up lots of Echoes.

If you want to do it with your Dangerous, head to the third coil of the Labyrinth of Tigers. "Avoid becoming an exhibit yourself" and "Fight back" for ~1 Echo per action. (Most of the actions in the third coil earn ~1 Echo per action, but they require a very high Persuasive as well.)

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This is a difficult one to answer; given the link between Stories and Qualities, it will be different dependant on what is available to you.

As a general rule, completing a series of linked Stories will carry greater reward, but this can become inefficient if the Story is difficult for the determining Quality (failed attempts receive no monetary reward).

As for a specific tip; I would recommend searching the ruins in the forgotten quarter in the early game. The reward for the lowest level option is based solely on luck, and the cost of entry can be reasonably quickly reclaimed. 10 x relics @ 5p with a 50% success rate = 25p/adv.

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It appears that you gain more valuable goods for completing more challenging stories. I would suggest focusing on a single statistic to unlock more rewarding stories. Risky and Chancy challenges seem to increases stats very quickly. When you want more loot per action, seek out easier stories.

Keeping on hand Second Chance items earned through social activities (Chess, etc) improves your chances of success in stories and is worth spending a few actions on.

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I meant more concretely, which stories generate the most loot per action. –  Dan Fabulich Nov 22 '10 at 4:37
    
I wish I could answer more concretely. The existing wiki doesn't provide much analysis or guidance. The only forum topics I've found discussing money-making suggest you can make ~1 echo/turn in certain zones at high levels (80+). I haven't seen much solid spading of this game yet, beyond recording adventures and results. –  Pure Pandemonium Nov 25 '10 at 23:57
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I think most storylets are pretty well balanced. Labyrinth of Tigers and Mahogany Hall can give you about an Echo per success, but you also need stats of 90-100 to play.

So if all you're after is money, concentrate on one stat, because the rewards seem to be tied to that.

Also, many of the longer-term sequences (e.g. ones with Running Battle) can have big payoffs at the end.

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Once your stats are at a reasonable height, most grinding yields about an echo per action, but that's at straight bazaar prices where it doesn't matter if you're talking rostygold or glim or rats or whatever - but if you go with a grind that yields an improvable currency (foxfire candle stubs, glim, jade fragments, souls, stolen correspondence, lamplighter beeswax, whispered secrets, prisoner's honey, silk scraps, proscribed material, primordial shrieks, greyfields 1882) then grinding it high enough to bulk trade up through the chains to completion, and then selling finished products - Way more lucrative.

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Gambling in the House of Chimes, in the Heart's Hazard room (need to be an Exceptional Friend and a Person of Some Importance), gives you about 1.5 echoes per action and an occasional epic success giving you 13 echoes and some suspicion.

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