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If you play as a class in a Battlefield 3 map, obviously whatever class you spawn in as will receive time spent as that class towards the service medal. But what happens when you pick up another kit?

For example, if I spawn in as an Engineer, then run out of ammo and pick up a Recon kit, does my play time from then on go towards Engineer or Recon? I would think it would go towards Recon, however, visibly, my character will still appear to be an Engineer, just one holding a sniper rifle. This leads me to wonder which one actually receives the play time.

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very good question indeed. Hope you don't spend so much time 'cross-classing' –  Bora Feb 6 '13 at 15:16
    
Logically thinking, the kit you carry should determine the class your playing time goes to; otherwise, theoretically, one could balance his class time by spawning, killing one of his team-mates and picking up his stuff (just an example). Although, apparently, I'm wrong. –  Olegs Jeremejevs Feb 12 '13 at 22:59
    
You would think, but I would like to see a Battlefield 3 reference. –  SSumner Feb 13 '13 at 5:10
    
I was under the impression that the points count towards the kit you're currently using. Which could be interesting because I suck with the recon kit. –  tombull89 Mar 28 '13 at 13:45
    
@OlegsJeremejevs that's not totally logical: if I'm a sniper in real life and I kill an engineer and start messing around with his tools, I'll be a sniper trying use engineering tools. I think BF works the same way –  Samuele Mattiuzzo Mar 28 '13 at 13:46
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The class timer is ALWAYS determined by the class chosen when spawning. The server takes this data and starts the timer. You create a profile on the server when joining a server, with default class = Assault (that's why you see assault as the first class "already chosen"). You cannot log in to the server unless this profile has data on it. (assault, and all values = 0)

When you see the scoreboard, the server creates that data from each of the player's profile. If you see a little wrench, cross, crosshair or bullets, then you know what is going to be taken into account when adding time to a class.

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Sounds good, but can you source this? –  SSumner Mar 28 '13 at 13:55
    
Does everything have to have a source? –  Timtech Aug 3 '13 at 21:22
    
@Timtech - Yep. I could just make up something like this, and say it's so, and it might not be –  SSumner Feb 19 at 17:54
    
@SSumner yeah, my source is experience playing... i just tested this for you, and the time on the battlelog keeps adding to my initially chosen class, rather than the kit I picked... –  Fernando Melone Feb 20 at 19:26
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