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With the addition of brawling in 1.07, its now possible for players to fight each other, and thus the dodge attribute of some classes (i.e. DH and Monk) now becomes a major factor in some matches in melee vs melee fights. Its not immediately obvious which skills can't be dodged (for example, rend can't be dodged but hammer of the ancients can). What other attack skills from the melee classes can't be dodged?

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I've yet to meet someone who can outsmart HotA, unless you are using the smaller-area/more-damage rune. Even then, the area of effect is large enough, that you really have to do hard to miss. Teleporting Wizards and Vaulting DHs are the exception, of course. They dodge anything anytime. –  DrFish Feb 15 '13 at 13:58
    
@Bora hota can be dodged though, really annoying against a monk with 60%+ dodge chance. That's where rend comes in handy I suppose. –  z ' Feb 15 '13 at 13:58
    
@Bora I think you're confusing manual skill in predicting and dodging attacks vs. the innate dodge stat that would make your character avoid damage automatically. –  StrixVaria Feb 15 '13 at 14:01
    
oh, you mean really "dodge", using the skill. Well, anything that involves using a weapon (including projectiles) can be dodged, I guess. I am not so sure about the DH sentry missiles, but they are not melee, thus don't count. –  DrFish Feb 15 '13 at 14:02
    
Why do you suppose rend can't be dodged? Because you do not see a weapon swing involved, so the damage should be intrinsic? –  DrFish Feb 15 '13 at 14:07
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