Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

If I see that a location has a distress icon, but I visit other places first, does that change what the distress event will be, or will it ever go away?

I ask because I know there is an escort quest that seems to change if you do not head straight for the quest objective.

Edit: To put it more scientifically, as @murgatroid99 says below:

Does the probability distribution of distress beacon events depend on the time already spent in the system?

share|improve this question
    
I've never seen a distress icon disappear, but that's just my experience and not enough for an "answer". Concerning the "what the event will be": since you're not supposed to re-load a backed up savegame, there is no "different" event (no non-linear timeline tampering), so your question violates the roguelike principle :-P –  Zommuter Feb 17 '13 at 1:41
    
Not necessarily - if the odds of certain events change to a more negative (or positive) event, then it could affect net rewards / danger. –  walrus helmet Feb 17 '13 at 4:03
2  
@Zommuter It doesn't necessarily violate the "roguelike principle", since his question could be equivalently stated as "Does the probability distribution of distress beacon events depend on the time already spent in the system?", which is a perfectly valid question. –  murgatroid99 Feb 17 '13 at 4:11
    
Just once, last night, I thought I saw two distress beacons turn into one, but it was late and I'm not entirely sure thats what happened. –  Ender Feb 17 '13 at 14:26
4  
the only time a distress beacon can disappear is when a rebel fleet takes it over –  z ' Feb 17 '13 at 17:15
show 2 more comments

1 Answer

Well, the only people that can 100% reliably answer are the developers (or anyone who might have decompiled and reverse-engineered their code, I guess).

Having said that, my totally anecdotal evidence is that I have seen negative distress beacons very early and helpful distress beacons very late in my time in a sector. While it's an interesting (and logical) theory, I haven't observed any patterns leading me to believe it's implemented that way.

share|improve this answer
    
I just played a game where one of my first jumps was to a distress call and it was completely helpful, so it seems to me like it's effectively random. –  Anna Lear Apr 5 '13 at 4:11
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.