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If I have

  • 50% damage reduction due to my armor
  • 100 energy shield up
  • Monster attack for 150 physical damage

What will happen?

Does it deal (150*0.5) damage to my energy shield?

or

Will it crush my energy shield and hit me with (150-100)*0.5 damage?

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Interesting question. I play a pure ES gear character, so I can't test. –  Frank Feb 24 '13 at 23:46
    
@fbueckert That's exactly what I wanne build, a pure ES char: pathofexile.com/passive-skill-tree/… –  Stephan Schielke Feb 25 '13 at 0:08
    
@StephanSchielke if you are building a pure ES character then you wont have any armor. –  Ravekner Feb 25 '13 at 3:25
    
@StephanSchielke I am fairly positive that armor will reduce the amount of damage taken before it hits your Energy shield though. All of my characters I have made so far were built with Armor and Energy Shield gear(usually chainmail/ringmail, stuff like that). I have no evidence of this though so I won't put it as an answer. –  Ravekner Feb 25 '13 at 3:30
    
It wouldn't make much logical sense for armor to effect ES, but that doesn't necessarily mean it doesn't. –  SaintWacko Feb 25 '13 at 14:23
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1 Answer 1

up vote 4 down vote accepted

Armour is applied to physical damage before it reaches your Life or Energy Shield.

Here is a quote from one of the game developers, Mark_GGG:

1) Avoiding the hit:
- Chance to hit (accuracy vs evasion) for attacks
- Chance to dodge for attacks, or spells with phase acrobatics

2) Avoiding the damage:
- Block chance for attacks, sometimes spells.

3) Mitigating the damage:
- Armour for physical damage.
- Resistances for non-physical damage.

4) Taking the damage:
- Non-chaos damage removed from energy shield until it's depleted.
- Remaining damage (including all chaos) removed from life.

Also FYI, armour does not reduce a certain percentage of all attacks. The amount it reduces is dependent upon the damage dealt. In order to get a 50% reduction of a 150 damaging attack you would need 1,800 Armour Rating. 1,800 Armour Rating would reduce a 300 damage attack by 33% and a 600 damage attack by 20%.

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Thanks. That's really all you need. First mitigating then taking damage. –  Stephan Schielke Mar 1 '13 at 16:09
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