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What are the differences? Besides the graphics changing, what are the main features of Runner 2 that separate it from Bit.Trip Runner?

I've played Bit Trip Runner quite a bit, and I don't want to come into Runner2 with misconceptions about what gameplay will be like, or how different functions have changed and whatnot.

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Why all the downvotes? –  jw013 Feb 27 '13 at 19:27
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I see no usefulness to this question; they're two separate games. The sequel will be bigger and better. –  Frank Feb 27 '13 at 21:55
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@fbueckert That's hardly a valid generalization. Consider: "What is the difference between Super Smash Bros Melee and Brawl?". A: "What a useless question, the sequel is bigger and better." That's not a useful response, to either that question or this one. –  jw013 Feb 27 '13 at 23:29
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@jw013 You're talking about an ever-changing metagame, because those games are played competitively. It's still a bad question, because you're comparing two different products. What good does it do you to know what game A can do better or differently than game B? There's a reason we have a version-differences tag; to compare the same game against itself in another form. That's an objective and useful question. This? Not so much. –  Frank Feb 27 '13 at 23:42
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@fbueckert I agree with your argument in the case of game A and game B, but this is not that case. This is a case of game A and game A+1. Someone who is familiar with game A is going to bring some preconceptions into game A+1 that someone new to both will likely not have. If game A+1 has changed / violated those preconceptions, you are saying it is useless for a game A player to ask about those? I still disagree. "Game A+1 is so different it's an entirely different game; there's no benefit in comparing it to game A" is a valid answer in specific cases. –  jw013 Feb 28 '13 at 15:40

1 Answer 1

up vote 8 down vote accepted

There are many things that were added, and a few things were tweaked.

Added

  • Jump-Slides
  • Optional Checkpoints (no more starting from the beginning after dying to the last garbage pile on 3-9!)
  • Loops
  • Rails (and their related moves)
  • An option to replay a completed level immediately, rather than having to exit to the world map.
  • Dancing
  • Extremely (Obnoxiously?) Eloquent Narration by Charles Martinet
  • Forking Paths
  • Built-in Achievement System (aka. Rewards)
  • Additional Characters and Alternate Costumes (no longer simply seasonal)

Tweaked

  • Bonus levels (now a bullseye, instead of the guaranteed retro level)
  • Retro Bonus Level (now much more akin to Super Meat Boy's warp zones)
  • World Map (no longer strictly linear)
  • Springboards. Now trigger when you hold up, rather than having to press up while over them. (Thank goodness!)
  • Perfect!! mechanic. (now a !+!+!+ mechanic)

Stayed the Same

  • Basic game mechanics (dodge obstacles, collect shiny!) inc. gliding
  • Boss "fights"!
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Once you get to world 3, they have boost pads (boost speed to insane speeds temporarily), instant jump pads (the ones that make a sound effect when you hold up, but you just jump on them and it launches you higher. Air lifts. –  lumbricus lubricant Feb 28 '13 at 15:26

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