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I have the final gun (I think... red one) and a message at the exit to tie up loose ends. Is there a way, without spoiling everything or checking off a FAQ list, to determine which rooms remain unsolved or undiscovered?

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I know there was one back in beta, which also let you jump to different completed rooms... I haven't played the full release yet, but there may still be an artifact of that somewhere. –  Shotgun Ninja Feb 27 '13 at 16:37
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Though this question isn't strictly a duplicate, the answer does answer your question: gaming.stackexchange.com/a/103773/13194 –  Tacroy Feb 27 '13 at 16:58
    
@Tacroy The problem with this answer is that it spoils the discovery of the map. –  Wok Feb 27 '13 at 18:14

1 Answer 1

up vote 5 down vote accepted

An unfinished room appears on the map as a large square from which an unfinished path starts. Warning: an arrow does not indicate an unfinished path but a jump.

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