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Occasionally when playing TF2, the other team pushes us all the way back to spawn and camps there. I am fairly experienced with the game, and have a mic to help coordinate with my team. Is there an effective counter-strategy to push them back when dealing with the small bottleneck of the spawn doors?

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Which map? How are they pushing you back? Turret emplacement or raw firepower from actual players? –  Prinny Brocka Mar 1 '13 at 19:49
    
God I hate spawn campers so, so much. –  mikeTheLiar Mar 1 '13 at 20:15
    
@mikeTheLiar You shouldn't need to - see the first paragraph of my answer below. Spawn-camping is more of a "serves you right, I'm just going to go out of my way to rub it in" type of thing. –  jw013 Mar 1 '13 at 20:23
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@jw013 It only happens when I'm on a shitty team already, so there's really nothing to do other than sigh and find a new match. I just think that it's not very sportsman like. Even if my team is routing the opposition, I'm not going to trap them in their spawn - that's just a dick move. Supposedly we're all playing to have fun, and getting camped isn't fun. No, I'll let them out and then smack them with a shovel. :) –  mikeTheLiar Mar 1 '13 at 20:37
    
@jw013 That doesn't make it any less of an asshole behavior on the part of the campers. "You're so stupid, you deserve this" is a really, really shitty reason to do things to someone. –  Shadur Apr 7 at 8:44
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2 Answers

up vote 8 down vote accepted

Spawn-camping is one of the riskier strategies a team can employ - you are fighting the enemy team outside a one-way door which only they can open, and behind which is an infinite supply of health and ammo that only they can access. It only works if the team being spawn-camped is so uncoordinated that they would be losing badly anyways even if not being camped. The team inside spawn actually has the advantage of being right next to their resupply cabinets - they can change classes and loadouts and refill ammo and health at will.

Breaking even a serious spawn camp merely requires some coordination. Running out one at a time is not going to work - they will have time to repair their sentries and reset their sticky traps in the time it takes you to respawn. Have a medic (preferably two or three - they probably have at least one medic) build uber (normal uber) on some scouts / soldiers / demomen who can inflict self-damage to speed up the process. Deploy the ubers on some heavies right out of the gate and clear any sticky traps and other immediate threats that may be present. Have the demomen and soldiers follow behind to destroy sentry nests and teleporters. Once you do that there should be no more spawn-camp. Kill as many enemy players as you can and go for the objective to make up for any lost time.

If you are playing on a public server and your team is uncoordinated enough to get spawn-camped, it is probably game over. There is very little you can do alone, unless you are a very good spy (but remember, even if you walk out cloaked, they can see the door open). If you feel up to it, try coordinating / organizing your team a bit via chat (text or voice). Nobody likes being spawn-camped so odds are if someone takes charge people will follow.

One last note - most maps have more than one spawn exit (typically 3). If they aren't camping all exits simultaneously you can just sneak out and let the campers waste their time.

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Yeah, if the teams are balanced and you're getting successfully spawn-camped, there's no hope regardless. If the players like doing this on your server, find a new server. If the admins don't do anything about it, find a new server. If the teams are unbalanced and the server isn't configured to autobalance, find a new server. –  Nick T Mar 1 '13 at 20:58
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@NickT I think you missed the point of my post. It's not possible for "balanced teams" and "successful spawn-camping" to simultaneously be true. If a team isn't good enough to break a spawn-camp then the other team is better and would be winning anyways without rubbing it in. Admins don't need to get involved at all. Just get yourself a better team. –  jw013 Mar 1 '13 at 21:06
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If your team has at least a few smart players and you're getting destroyed hard enough, the best idea is probably to just sit in spawn and charge Über, then have everyone bum rush out the doors while it's being deployed. If you're feeling lucky you can try to get multiple Übers or an Über-Kritz combo going. Make sure that you try and stay out of line of sight and splash from the door, because you know there'll be that one guy who keeps opening it.

Once you have your charge, hit the button before the door actually opens to minimize the probability that the server decides the enemy stickies/Kritz/Phlogs went off first. Focus all your team's firepower on the Sentry and Teleporter (if they have them), followed by the enemy Engineers and Medics. If your team has a clue, the rest of the enemy team should thin out pretty quickly after that, or at least get thin enough that you have some territory back.

It would also be helpful to try having a Dead Ringer Spy get out the door, fake a dumb Scout/Engineer/something death, and stab at least one guy just before you launch the party. That way people will hopefully turn towards the Spy while you have your fleet barging in. (Exception: If there's an Engineer setup camping you, it's far more important to get the stuff sapped then to stab anyone.) Of course by the time you get your charges up, you'll probably have at least two GENIUS SPIES trying to do this and so letting the spy-checkers get wise. Depending on the situation, a Bonk Scout can also provide a distraction.

If your team is particularly bad, it's possible to get spawn-camped even without the aid of a Sentry or stickies (say, just a smart Heavy-Medic pair). You don't really need to charge Über for this, you just need to get people to stop exiting spawn one at a time and instead charge out in unison.

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