Other than the obvious effect of employee stats and the explanation that using one employee on the same job too many times in a row will decrease effectiveness, what else determines how many points are put into the game?
I had one employee consistently give me high points in Fun while writing the proposal (between 70 and 90). I always made sure to swap him out so that he wouldn't get burnt out by the "PREV" tag. However, this morning he really let me down and produced a game proposal that I would expect out of a fresh college grad, not a 15 year veteran in the industry. It looked like he just gave up after "3 times" and I got just under 30 points of Fun from his proposal.
I still topped the charts, but it concerned me. Are there other factors that go into this determination, such as genre combination, energy level, morale, motivation, etc? I've come to depend on my employees to produce high quality games. Are they one day going to let me down? Will I be able to see it coming? Can I prevent it??