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In Crash Team Racing, you can get up to 3 turbo boosts by power-sliding. There is a power-meter that, when it turns red (about halfway on the meter) means you're ready to perform a boost.

The bar on the bottom right, filling up: Crash Bandicoot screaming around a corner, the boost bar in the bottom right, filling up

Ready to boost!

Crash, again screaming around a corner. This time, the bar along the right is full, ready to boost

However if the power meter fills out, you'll backfire and be unable to boost.

Long story short, There's a specific timeframe when you can boost, on one side, your power bar is too low, on the other, too high. However the sweet-spot is long enough that you can control when you want to hit the boost, which is useful for timing boosts when you're screaming around corners etc.

What I want to know is, should I be aiming to hit the boost as soon as the bar turns red, or should I wait and hold off until it's closer to the end?

Does holding off give more 'boost' time?

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+1 because this is the only question about Crash Team Racing – pinckerman Feb 6 '15 at 16:21
up vote 3 down vote accepted

I'm pretty sure the boost is at its maximum potential the moment the power bar turns red. And even if there does happen to be a slight increase in speed, it isn't significant enough to risk the many (of which some will be inevitable) backfiring boosts.

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do you have any source for this? (Just wondering) – Michel Mar 9 '13 at 12:11
I don't have any official sources for this, but everybody on the internet I can find has come to the same conclusion. – Thevet Mar 9 '13 at 14:20

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