Arqade is a question and answer site for passionate videogamers on all platforms. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I have been trying to solve this "Shopper Unsatisfied" and "We need money" problem, but for some reason I can't fix it. How can I handle this problem?

share|improve this question
up vote 13 down vote accepted

"we need money" - solve this one first. This message means there are residential workers which cannot find work. Switch to residential view and look for the buildings with low money bars. Add industrial zones to your city for workers from those buildings to reach.

Another possibility is traffic (even foottraffic). Each worker makes two trips. They start in the residential building that spawns them and travel to the closest place of work (industry, commercial, service or specialization). After work is complete they travel from work to the closest place of residence to drop off the money. Workers do not return to their residence of origin. As buildings fill up, the next workers move to the next building - musical chairs style. If workers don't make it back to residential buildings before the next shift (6 o'clock) - they'll start occupying the void left by that shift. This means that some buildings may not get returning workers - and will not get money. Watch worker return paths and clear up traffic. A clear thru road can get a car from one corner of the map to the other corner in 30 minutes.

"Shopper Unsatisfied" - this means that a residential shopper cannot find a commercial building with a matching wealth level that has goods.

First - goods: switch to commercial view. At 6am and 6pm goods will automatically generate at the commercial buildings. The shoppers will come from their residential buildings and buy those goods. If the all of the commercial buildings run out of goods, then you're left with unsatisfied shoppers. Add more commercial buildings.

Note: If you have sold out of goods at 5:30 PM, but have not sold out of goods at 5:30 AM, you should instead add park capacity to satisfy those daytime shoppers. Most parks are open during the day and closed at night. If you add Commercial instead, you'll wind up with unsold goods at night because there are fewer shoppers at night.

Side note: goods have nothing to do with freight. They are two independent systems.

Second - wealth matching: residential agents have a wealth level. The store they buy goods from must match that wealth level. Click on population at the bottom of your screen and switch to details to see the numbers of each wealth class of shopper. Most likely, you have some $$ residential shoppers, but no $$ commercial districts. Add some parks near some commercial buildings to cause them to upgrade to $$. Then your $$ shoppers will go there.

share|improve this answer
thank you very much, i will try that and ill let u no how it go :) – user43585 Mar 9 '13 at 16:25
solved Shoppers problem, hitting 100k pop now but still have some problem with the money but everything looking good so far thnk you :) – user43585 Mar 9 '13 at 17:03
@user43585 If this answer solved the question for you you should mark it as accepted :) – James Mar 10 '13 at 9:31
I dont know, but some of my people tell me "We need money!!" and they are very said. How is this possible, when i have 500-1000 unfilled job to all 3 wealth? Those place connected to the factories and everything too... If anyone can answer this, then thanks..:P – Neoshane Mar 11 '13 at 22:20

I discovered this video today.

He explains quite well the 0% unemployed math vs the true facts about your citizens.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.