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I'm trying to work up a plan for traffic in my city, and I think it's easy enough for me to figure out how many cars can make it through a stopsign unopposed in an hour, and how many cars can make it through a stoplight opposed in an hour... but it's all for naught as I don't know how many workers are in a car.

I know that low wealth, high density residential buildings have 400 workers, 200 shoppers and 100 students. What I don't know: how many cars does that turn into?

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Depends. Are they clown sims? –  Coronus Mar 14 '13 at 16:58
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up vote 4 down vote accepted

One car = one sim.

The majority of your effort should be focused around preventing as many sims from driving as possible through the use of horizontal mixed use zoning that allows for walking to shopping and work and public transportation options.

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So each low wealth high density building dumps 700 cars on the road each day? I don't believe that. –  David B Mar 14 '13 at 17:41
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Tested and confirmed. Thanks. –  David B Mar 15 '13 at 0:45
    
Yes it does seem like an absurd number but anyone interested in this can watch the population data grid and see each "worker" or "shopper" count lowered or raised by 1 for a building whenever a car or pedestrian leaves or enters. Walkable cities with low wealth high density are almost required. –  michaelwritescode Mar 15 '13 at 17:58
    
This is why you never want low wealth C buildings. 1200 $ jobs to fill == FML. –  surfasb Mar 22 '13 at 5:07
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