Stopping bullets in World Of Tanks is more than just armor thickness; you can use armor slope to increase the chances of completely bouncing enemy bullets, meaning you take far less damage.
I'm wondering what kind of balance to strike between utilizing your armor thickness and armor slope so that you minimize how much damage you take. How should I be positioning my tank?
I did not find any place on the web that discusses using armor slope to bounce bullets. For example, would it be a good idea to turn your tank to a 45 degree angle so that the bullets directed at you have a higher chance to rebound? Even if it is preferable to get hit in the front because of how thick armor is there, maybe using something like a 20-30 degree angle would be perfect so bullets aimed at your sides bounce and bullets aimed at your front have a small chance to bounce but still do little damage because of the thick armor there.
I'm open to any Math-based or non-math-based answers as well as any experiments you can do!