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Are there any ingame actions that lead to a change in the ending of Bioshock: Infinite? Similar to how Bioshock 1 and 2 worked, where in 1, if you killed a certain number of Little Sisters or didn't kill any of them, it would significantly impact the story's ending.

Does the same thing apply here? Or is the ending the same every time, no matter what actions you take (ex. throwing ball at couple, picking a brooch, shooting certain people, etc.)

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up vote 5 down vote accepted

No, which makes me feel a little bit sad.

There is only few cosmetic changes (for example with like with Cornelius Slate) but you can't change ending as far as I know.

From Gamespot forum...

Look up for the Gamespot Lounge interview with Ken Levine, he says that 2k wanted multiple endings but he said "nope".

Also you can watch on Youtube interview (4 - 6 min) how Ken Levine say that they wanted to "make player experiance that he had to make choices" but also he tells that this choices not change plot.

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To be fair, having a single fixed ending regardless of your decisions actually kind of fits the story very well. – Sterno Mar 28 '13 at 14:58
Agree, but Bioshock was famous about multiple endings before Infinite. – iber Mar 28 '13 at 14:59
Might just be me but having choices that don't change the ending might be the point of the game. Never changing. This is lampshaded almost at the end of the game. – Diogo Gomes Mar 28 '13 at 16:17
I agree that one definite ending is befitting for the story, yet I would have liked it too if replays could change the ending a slight bit at a time. As far as I know though, the ending is set in stone, but every individual players interpretation and imagination is not :) – user45999 Mar 30 '13 at 16:28
Infinite kind of has this air of You can do whatever, that won't change a thing just like when Elizabeth and Booker tried to finish their quest with Fitzroy. In the end, they never got a hold of those weapons, regardless of how many tears they went through. – Nolonar Apr 11 '13 at 7:33

protected by Community Mar 31 '13 at 0:09

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