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Nidalee's Javelin Toss is an ability that deals increased damage the further you are from the enemy it hits at the time of contact. This ability is stated to deal 250% damage at maximum range, but sometimes it appears to be more than that.

Is the 250% multiplier a hard cap, such that added distance no longer helps after that point? If this is the case, what is the maximum distance, and is it longer than the base range of the ability?

If 250% isn't a hard cap, what would be Nidalee's maximum damage be at level 1, with starting items, assuming ally help. (i.e. Thresh's Dark Passage) on Summoner's Rift

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you trying to do a level 1, one shot? –  Paralytic Mar 28 '13 at 16:21
@Paralytic I was wondering if that was possible, also, a level 1 blue buff steal could be very good for your team –  Sconibulus Mar 28 '13 at 16:25
+1 Great question, lets see some maths!!! :) –  user41604 Mar 28 '13 at 16:48
I'm pretty sure it's a hard cap. Nonetheless Thresh lantern still lets you throw a close range spear for maximum damage. –  Sadly Not Mar 28 '13 at 20:34
you probably already know this, but jumping away in kitty form after throwing a spear can also allow you to do more damage with a non max ranged spear throw. (as long as it connects) –  Ravekner Mar 29 '13 at 5:36

2 Answers 2

I quite sure the javelin toss has a hard cap so the max damage would be:

(55 + 66) * 2.5 = 302.5

66 is the max ability power I could get on level 1(runes, masteries and amplifying tome)

But if there would be no cap I get a max damage of 799

using the formula:

(55+66)*((distance/1500) * 2.5) Where distance is distance from target on impact.

Thresh is allowed to be 1500 units away from his lantern Nidalee's max spear range is 1500 unit

The travel time of the spear is 1500/1300 = 1.15 in this time Nidalee can travel another

335 * 1.15 * 1.15 * 1.27 + 400 = 962 units (Base * Time * Passive * ghost + flash)

So we will get a total of

1500 + 1500 + 962 = 3962

and if we put this in the formula: (55+66)*((3962/1500) * 2.5) = 799

if we take Vayne(with a base 30MR) gets hit by this spear 799 - 23% = 615 dmg

And a lv 1 only has 442 health.


If there is no cap on nidalee's spear you could 1 shot an ad carry on LV 1.

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+1 for good math, although you're discounting the lantern travel time. What evidence do you have to support the hard cap? Is the cap truly at 1500 range? Has the ability for Thresh to side-along teleport/recall disappeared in one of the patches? –  Sconibulus Apr 2 '13 at 13:25
While googling the forums I saw a lot of people saying that javelin has a soft cap, but they don't no how much. So i guess I am wrong about the cap. Does side along Teleport mean: thresh teleporting to somewhere en Nid riding along on the lantarn? –  SirDuckduck Apr 2 '13 at 13:55
yes, that's what I mean by it. I've seen it happen once or twice, but it was many months ago when Thresh was new and frequently top, so had an excuse to have teleport. –  Sconibulus Apr 2 '13 at 13:58
Why don't you get a few people on a Training Ground custom game and test it out? Remember to do the armor/mr formula. –  Riking Apr 2 '13 at 15:22
@Riking If I had easy access to a group with the champions I would. –  Sconibulus Apr 3 '13 at 17:52

The only thing I can tell for sure is that around 3 or 4 months ago, there was absolutely no cap on the spear's damage. Using flash to get away right after throwing a max range spear would output a greater amount of damage. I never tried this out since Tresh came out but I know it used to work with flash. SivHD also made a video about Nidalee in which he talks about this "exploit".

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Do you have a link to the video in question? That would be some strong evidence to a soft cap. –  Sconibulus Apr 8 '13 at 17:18
I'm currently at work and cannot access Youtube. I can look into it later (you'll have to wait 5 hours) or you can look it up in SivHD's channel =) –  SaadBen Apr 8 '13 at 17:22

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