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The first game I played, which had bullet-time, was Max Payne. Was there any game before that to have a similar feature?

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VTC as per this meta – Wipqozn Apr 3 '12 at 20:17

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1 Answer

up vote 35 down vote accepted

Max Payne was released in 2001, but in 1997 MDK was the first game to incorporate bullet time as a game mechanic.

Unlike in Max Payne, where bullet time was your ability to slow time temporarily and play with in it, MDK only used bullet time as a mechanism to follow sniper shots. While this too would be repeated in other games (including Max Payne) it first appeared in Shiny's classic MDK.

In 1999 Unreal tournament introduced "bubbles" which would slow time causing the bullet time effect (in the same manner as Max Payne but not at the user's direct control).

Later that year Requiem: Avenging Angel would provide for a more direct control over slowing down time.

No matter how you slice it, Max Payne was not the first game to have bullet time.

To continue the history lesson:

  • First bullet captured in motion on film: MIT professor Doc Edgerton in the 1940s
  • First televised Bullet Time: 1966 Japanese anime series Speed Racer
  • First live action Bullet Time: 1985 Music Video Midnight Mover
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Ah, speed racer... +1 for that... – lalli Nov 19 '10 at 9:39
Actually, Requiem shipped in April 1999, putting it well before Max Payne (July 2001)... – Erik Robson Jan 22 '11 at 1:47
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@Erik, if you read the post you'd know that I said MDK (1997) was the first. – tzenes Jan 22 '11 at 6:23
Requiem was a great game and had several things that hadn't been done before. – Alan B Aug 14 '12 at 14:47

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