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In Dwarf Fortress adventure mode called shots (aimed attacks as they're called in the game), have two modifiers.

  • Difficulty (Chance to hit)
    • Easy Strike
    • Tricky Strike
    • Difficult Strike
  • Squareness (Damage Modifier)
    • Can only graze
    • Square
    • Very square

How are these things determined, and can they be manipulated to give me an:

Head Easy Strike, Very Square

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Weapon skill is the best way to increase this. I have a legendary +10 swordmaster, and he can make these hits like it's nothing.

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I was more asking if maneuvering effected what was easy versus hard, instead of how to make it easier. – C. Ross Nov 21 '11 at 14:51
so far the combat system hasnt been fully released on how it works. From what Dwarf Fortress Wiki says getting better skills as well as armors/weapons is all that can really be determined at this point. – Skizzlefrits Nov 22 '11 at 15:34

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