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I am considering buying Borderlands 2 today, but I've read in a few places that enemies don't scale properly. Some say that this only occurs on normal while others say otherwise. I just want to make sure that if I do get it - that the enemies will scale properly as I go along. So is it true or false that enemies don't scale properly?

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marked as duplicate by Private Pansy, Michel, Zero Stack, Sadly Not, Kexlox Apr 5 '13 at 19:05

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Somewhat I think. I was not sure about DLC because I know that some DLC (I forget which) adds 10 or 11 levels or something along those lines so I figure that it has to modify the scaling of enemies somehow. –  user47129 Apr 5 '13 at 16:52
    
Enemies scale based on what area they're in, not based on your level. If there's a problem with the scaling, it has more to do with the order you do areas in than with the enemies themselves. –  Oblivious Sage Apr 5 '13 at 17:04
    
@Oblivious Sage so is it kind of like Pokemon (yes I know different games, but bare with me)? where different levels of Pokemon are in certain routes/areas? –  user47129 Apr 5 '13 at 17:06
    
See the question Yi Jiang's Evil Clone linked, but yes, until you meet certain conditions it's like Pokemon. –  Oblivious Sage Apr 5 '13 at 17:30

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up vote -1 down vote accepted

In Borderlands, enemies do scale properly. Wherever enemies scale, it does not introduce problems or imbalances.

Player's health and gun damage (values easily inspected) increase by 13% per level. Other variables, like enemy damage and enemy health, scale accordingly - while I can't readily prove that it is 13% per level, it is definitely adequate.

Some areas of the game have enemies of fixed level, while other spawn enemies of levels (player level + some constant).

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