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there's a cheat/glitch in the first Ratchet and Clank game where you can glitch up one of the races so your onfoot and positioning yourself under a bunch of creates so they're off screen and using a soundwave weapon (can not remember it's name), thank to how the creates re-spawn during the race you can build up the bolts to by the Rhino and turn all your weapons to gold ones.

the drawback is that if you do it for too long you can "burn" this ring into the disk which can make the game unstable or even unreadble

given that, what's the likely hood of something similar to happen in today's games, the glitch in Ratchet and Clank was fixed up in PAL copies and the HD Re-release would have that fix but i'm more thinking in terms of something like these examples

example 1:

in an RPG, being back and forwards in a small location to get random encounters to grind exp, even going so far as to have a controller or macro repeatedly press the confirm button so just the basic move is performed

example 2:

Having the game in a pause screen or menu where the game is effectively paused

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it was called the taunter, and the feat is still possible by glitching yourself through a wall with the decoy glove –  ratchet freak Apr 8 '13 at 22:34
    
@ratchetfreak is that for the HD version, if so then it seems like Ratchet and Clank can be used to milk money from idiots who want to get the Rhino and upgrade half their guns in the first playthrough –  Memor-X Apr 8 '13 at 22:46
    
eh sony doesn't allow games with "escape the geometry" bugs to be published (it's why the hologuise bug was fixed) –  ratchet freak Apr 8 '13 at 22:50
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1 Answer

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There is not a way to damage a disc by playing the same part of the game over and over again. The power output of the laser is not sufficient to damage commercially printed discs in any reasonable time frame. The motor that moves the laser will likely fail before the disc or any of the other components will.

It's also not true that playing a particular part of the game is more likely to read from the same locations on the disc repeatedly than playing the game normally. The game data could be laid out on the disc in such a way that certain portions of the disc see more usage if you're playing normally rather than playing in a particular area. For instance, during a portion of the game where you're standing still, the game might not need to access the disc much at all. On the other hand, loading your game and playing through several levels might cause a much higher load on the disc.

You may be thinking of screen burn-in instead - if you leave a game running and the display on, over time the image can become permanently visible in the display, even when the game is off. Depending on the display technology, this may take more or less time. Many games have static status bars or other UI elements that encourage this form of burn-in.

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I might add that most modern games probably don't rely on ROM disk access nearly as much as they used to. Once content is in memory, you can access it over and over with no effect on the disk, and it is efficient to do so. –  EBongo Apr 9 '13 at 1:11
    
youtube.com/watch?v=qlxq0TF3sqU at about 4:45 is the place where the Ratch and Clank Cheat i was talking about is done, if you have a one of those rapid fire controllers you can leave it for house and continue to rake in bolts. i think the disk is still loading as the box's destroyed only remain destroyed if you finish the race which means they respawn, i can't remember the sites exactly but they did warn about this burn ring if you did this cheat –  Memor-X Apr 9 '13 at 1:13
    
@EBongo the example i gave was from a PS2, it's probably good to know that modern games are a bit more protected –  Memor-X Apr 9 '13 at 1:15
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@Memor-X, there is no way to "burn" a disc in the way you describe, regardless of method, technology, etc. If you've got a disc that is exhibiting a problem after hours/days/weeks of play, I'd suggest contacting customer support. Most discs fail due to poor handling (ie, scratches). Discs burned in CD/DVD recorders have a higher failure rate, but commercially produced discs will outlast the players if they're properly cared for. –  agent86 Apr 9 '13 at 1:26
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@Memor-X, the whole thing sounds kinda like an urban legend to me. Pics or it didn't happen ;) Early Xbox 360 units could scratch discs (due to poor disc tray design) but I've never heard of a disc failing due to overuse. If it was possible, it seems like DVDs would fail a lot more often - think of the infinitely looping menu animations those things do. –  agent86 Apr 9 '13 at 1:34
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