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In Dead Island, orange-rarity items spawn in loot drops (e.g., weapon chest) at a high, if not 100% chance (outside of vendors) after a certain amount of time. This information was largely propagated by DeathMule across fora. DeathMule claims that the interval between this guaranteed-orange-weapon-spawn-chance (owsc) is five hours. I feel that this claim draws an arbitrarily high time beyond and rather than the true value. Is it true that it takes exactly five hours or does it take a shorter length of time?

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so what exactly was your question? im a little confused now. – Marco Geertsma Apr 12 '13 at 11:52
@Marco He's asking if he can glitch a game to manipulate a bug within the game to his expectations. My answer? "YES, but you may cause the end of the world by doing so." – Ender Apr 12 '13 at 15:05
No, I'm not asking if I can glitch a game. I already know how to. The questions that I ask may be related to glitching, but I could phrase them in such a way to never mention glitching at all. The fact that orange weapons are guaranteed to spawn after a certain amount of time (and only then, outside of vendors) is a fundamental game mechanic which doesn't involve glitching. – NiteCyper Apr 12 '13 at 17:24
I've removed the secondary question. I asked it because it was esoteric enough not to warrant its own question, but related enough that I figured that I could get it answered as well. Learning about the time-based orange-weapon-spawn-chance and ability to manipulate its repeated spawn in a short time spawn would allow the secondary question to be tested much more easily. – NiteCyper Apr 12 '13 at 17:26
I've removed the following phrase to avoid my question's association with glitching: "I've confirmed this by manipulating the save/checkpoint system to spawn multiple orange items in a row." It is clear, Ender, that you see my question in a bad light as a result of your misinterpretation. I merely added the phrase to add veracity to the phenomenon that I introduce. – NiteCyper Apr 12 '13 at 17:29

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