In TF2, when you fired weapons, there were three "ranges", long range, mid range, and close range. Shooting enemies from long range resulted in extremely low damage (exception Sniper), mid range resulted in medium damage, and close quarters yielded the highest damage.
In CS:GO however, does damage scale with distance fired? In other words, if I fire a bullet at long range, compared to a bullet up close, will the two do completely different amounts of damage? Or is there no scale, and all bullets do the same damage?