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The Embermage class, unlike the other three available classes in Torchlight 2, seems to lack any decent defensive spells:

  • Death's Bounty is arguably the most useful defensive spell, allowing you to recoup health and mana from enemies under this spell's effect
  • Immolation Aura can absorb 5%, 10%, or 15% damage based on the tier
  • Elemental Boon boosts elemental resistances
  • Prismatic Rift will randomly teleport enemies away when they hit

Other than these, I don't see any other spells that help my character stay alive. So my question is simple: what's the best way to keep an Embermage alive? Is having the best offense the only option for this class? I've found that Embermages can have a tough time in acts 3 and 4, especially in large mob situations (one-shot kills seem to be a staple of this class, at least in my experience). What are some tips to keep my Embermage alive and well?

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You've probably thought of this, but I'd invest in particularly good armour, for a start. I haven't played much Embermage so I don't have much else to offer, sorry. – GnomeSlice Apr 29 '13 at 2:43
Do not get hit! – Quinma Apr 29 '13 at 17:30
You have yet to discover Ice Prison and Frost Phase. The ice mage is one of the strongest builds in this game. Frost Phase is a very fast teleport. Ice Prison can be used to keep enemies out or to lock them in. An Embermage should be trying to avoid, not absorb damage. – jw013 Apr 29 '13 at 18:32

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