During the development stages for your game, you go through multiple stages programming and developing various elements of your game, for example Artificial Intelligence, Graphics, Sound, etc.
I have been sending my employees on "time trial" coding exercises, which increase the speed that employee works at, but this does not appear to help me in reaching 100% completion during the development stages for complex projects. In this screenshot below, the slide for the employee assigned to sound is at 100% but only 80% of the work will be completed:
I am aware that moving the other sliders will adjust this percentage, but I haven't moved the sliders for the last 4-5 games even though this employee's workrate has increased considerable during this time.
Does the workrate of an employee effect anything during the development stages?