Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

During development of larger and more complex games, you get to assign your programmers based on their strengths. The amount of time they spend on their assigned parts of the game is shown as an accumulative number as you can see on the right of this screenshot:

enter image description here

Having this number above 100% doesn't seem to have any damaging effects, from what I have seen. What are the effects of overworking or overloading an employee?

share|improve this question
    
My guess would be it just drains their 'stamina' faster. –  Supericy Apr 30 '13 at 3:42
    
1  
Disagree with the dupe, the questions seem different enough to me. –  Steve V. Apr 30 '13 at 11:36
1  
@dbemerlin sadly, I think you looked at the similar screenshot and ignored all of the text in the question when you decided to vote to close as a duplicate. I wish more people on this site would open their eyes before clicking on stuff. –  kalina Apr 30 '13 at 11:39
    
"What are the effects?" vs "What are the effects during the development stage?", they both cover the same mechanic. –  dbemerlin Apr 30 '13 at 11:50

1 Answer 1

up vote 2 down vote accepted

1) If you over-work them you don't get a bonus XP modifier. That xp affects your technology so if you have a lot of research points and want to progress as fast as possible, you need the XP bonus.

2) It drains a lot of extra stamina. For example: Employee just came back from vacation, should last a long time before the next vacation, if you force 200% out of him / her, the stamina would start depleting almost right then and there. You also lose the bonus XP (before publishing the game)

If I find anything else, I'll edit.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.