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In, I believe Marvel vs. Capcom 3 and Ultimate Marvel vs. Capcom 3, there is something called the DHC glitch which stands for Delayed Hyper Combo. What is it exactly?

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Note that the glitch existed in MvC3, but it was removed in UMvC3. – casperOne May 3 '13 at 14:20
up vote 3 down vote accepted

DHC itself isn't a glitch; it just involves canceling one character's Hyper move animation into a second character's Hyper by inputting the commands for the second character's hyper (for example, Quartercircle Forward + 2 Attack buttons). The first character's Hyper will abruptly be canceled into the second character's Hyper. There's a time window when you can do this, usually around before the final hit in the first Hyper combo. Note that not all Hypers DHC into eachother cleanly; some will almost always miss when chained together.

The DHC "glitch" is something different from DHC itself; a DHC is a completely intended gameplay mechanic (which is used in other games such as Skullgirls). The DHC glitch involves using a DHC move that you're sure will miss, which will end your combo/hitstun in order to reset damage scaling. I'm not sure it's really a glitch, it's just a peculiar sort of Reset used to reset damage scaling (it's been removed in Ultimate though, so maybe it was a glitch). I can't word it much better than Chacronic in this GameFAQs thread:

When you use a hyper then tag in someone else for another hyper combo aka a DHC that will deliberately miss (Think Taskmaster/Wesker's counters or Wolvies Beserker charge hyper combos) so you get a reset in damage and can start up a new combo. This will usually result in far more damage then just doing a delayed hyper combo and usually killing an opponent in a single combo string.

Here's a video of it:

Note that the DHC reset trick was removed in Ultimate Marvel vs Capcom 3 so it might have been a glitch afterall. Either way it's MVC3 only.

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So "glitch" is a misnomer? I wonder how it came about if it was always intended. It sounds like this started out as a glitch and became an Ascended Glitch. – NiteCyper May 3 '13 at 14:16
@NiteCyper lots of fighting game mechanics started out as glitches, it's hard to call the line where some things are glitches or are intended; the DHC reset trick was removed in Ultimate though (updated answer) so it's likely it was either a glitch or unintentionally powerful. – Ben Brocka May 3 '13 at 14:21
Ah, so missing any hit of a DHC used to break a combo as the GAME recognizes a combo and counts hits, regardless of whether or not the opponent could escape? – NiteCyper May 3 '13 at 14:26
@NiteCyper The fact that it reset damage scaling made the technique extremely powerful and character specific, so it affected the overall balance of the game (yes, I realize that this is a strange thing to say with Marvel). – casperOne May 3 '13 at 15:16
I reluctantly accept this answer because the DHC glitch, as it has been defined, sounds like merely dropping a combo (and thus the victim can escape), which I presume isn't the case. – NiteCyper May 11 '13 at 23:54

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