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The Pressure Point mod improves the damage of some melee attacks; it definitely improves normal attacks and the spin attack (attacking from slide), and definitely does not improve charge attacks.

Does it improve any of the following?

  • ground finisher (the downward stab into knocked down foes); supposedly this is based on charged damage?
  • jump attack
  • aerial spin attack (sprint+jump -> crouch -> melee)

I ask because I'm really enjoying the heavy AOE electric damage of Amphis' jump attack and would like to beef it up to more reliably 1-hit Shockwave MOAs.

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i dont think pressure point works at all tbh its bugged and needs fixing at least on ps4 version –  user63651 Dec 11 '13 at 16:10

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quote from the wiki: This mod affects regular (non-charged) damage only

So I believe it really does increase absolutely everything except the standard charge attack. At the moment I'm spinning and sliding around with my Dual Ethers and find this mod is a must have for any melee weapons you don't intend to use charge attacks with.

I definitely noticed an increase in damage for the ground finisher and the jump attack with my Fragor, as it's easier to tell with a hard-hitting, slower weapon. The aerial spin attack is also affected by this mod.

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That's what I was hoping to hear. Have you done any definite tests, seeing how much damage you do with & without the mod to enemies of a given type in the same level? The jump AOE attack is particularly hard to test, since its damage is also (as far as I can tell) reduced based on how far enemies are from the impact point. –  Oblivious Sage May 13 '13 at 15:17
    
I've just done some quick testing with my fragor in the same level, with and without a fully maxed pressure point. –  koko May 17 '13 at 8:58

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