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What is the range of a medikit?

Does the medic have to be right next to the wounded soldier? Or can I heal them from one tile away? The circle graphic around the wounded soldier is ambiguous.

I'm playing an Ironman game right now and cannot experiment with saved games.

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The circle graphic is exact –  NoneOfYourBusiness May 28 '13 at 4:40
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@NoneOfYourBusiness How can the circle be exact when the game is tile-based? Tiles are square. :-) The circle graphic fully overlaps some tiles and only partly overlaps some others. I can't make sense of it, or I wouldn't have asked. –  Camus May 28 '13 at 4:44
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If the center of the tile is inside the circle, the tile is in range, if it isn't - it's not. –  kotekzot May 28 '13 at 4:47
    
Good question, I wanted to ask a similar one about the Arc Thrower... –  Zommuter Aug 27 '13 at 8:26
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1 Answer

up vote 9 down vote accepted

If the center of the tile is inside the circle, the tile is in range, if it isn't - it's not. This translates into the following:

Medkit radius

The area depicted is 5x5 tiles. Black is the injured operative, green are tiles from which healing is possible, red are the tiles from which healing is not possible.

Fun fact: medkits repair armor, so if you "heal" armor damage on an operative before the enemy gets through his armor, he won't have to recuperate no matter how many times armor hitpoints are removed.

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I would also like to add that there is a dot overlaid on top of the currently highlighted tile. If the dot is within the circle graphic that indicates medkit/arc thrower range, you're safe. (I only noticed this after asking my question.) –  Camus Jun 27 '13 at 3:59
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