I always get bad reviews, even if I technically have a good quality game. I made sure that I had great combos, put the sliders in the appropriate places, make sure my employees are all good. But I always get 5's and 4's. What am I doing wrong? How can I get better reviews? This is seriously killing the fun of the game for me.
The most important aspect to have good reviews is being consistent. You are always 'competing' with your previous high score . You should try to balance the Design and Technology points depending on the Genre and Topic of your games. Some combinations have an specific ratio of Design/technology points; having this ratio will result in better reviews.
Here you can find all the specific details
First, avoid the review killers:
Then, you need to optimize the Creativity and Technology scores for each game. Once thing I've noticed (confirming a tip from the game's Wikia page) is that as long as you get a "Record!" on both values, you will get good reviews (around 8). If you blow away the previous record, that's when you will get an average near 10. If you don't beat both records but get near enough, you will still get a 6 or 7 on average, which is usually enough to recoup.
The things that seem to help boost the score:
And in general, I'd suggest not growing too fast (changing offices, hiring, switching to bigger games) until you're able to make good games (not perfect games) consistently.
Yes, all my scores are pretty much like the above.
What I'm about to tell you is an unproven hypothesis, but it always works for me and consistently gives me reviews well above 4 4 4 5..
Basically, you are always trying to fight your previous score, so here's what you do:
First since you have made a game this means you have made a little progress. First thing to note is that you always have to stall the game to make development time longer and this will be added to the scores counted in the background.
So when you start developing a game,after those first points are sent before you start click on the screen then do some research, along the line market the game once or twice, then after the first stage is finished quickly click on the screen then do a research, then start the next stage (to make things easier, just keep clicking on the screen while the game is been developed until you see research,) after that even if the game is not a boom on design and tech, it will sell well.
You want to make good, consistent games that follow certain trends. I find that creating a game that has scored you a high score previously will be able to again get you that high score. Also, just a little bonus, Simulations (along with racing, prison, school, hospital, space, aeroplane) will basically always score high if you focus on the technology aspect of the game. Be sure not to constantly repeat the game you made.
protected by Community♦ May 22 '14 at 11:17
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site.
Would you like to answer one of these unanswered questions instead?