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I sometimes like to make a game in which I create a new non-superflat world, I play in it in creative, and explore.

But, I have never gotten to the end of the world. How can you get there?

And is it easy?

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In theory there's no end, but in practice weird crap starts happening at certain boundaries: minecraftwiki.net/wiki/Far_Lands#In_Beta_1.8_and_above –  Ben Brocka Jun 5 '13 at 15:43
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Pretty sure the Pocket Edition has an end. I came across a spot where the land/sea just...ended. No more chunks. Just nothingness. It was...strangely beautiful. They should have sent a poet. Or it could have just been a bug. –  Alex Jun 5 '13 at 16:29
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Hey, why did you close this? –  Anonymous Pi Jun 5 '13 at 16:50
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@Resorath Duplicate of? Please do link, since that's my feeling too but I haven't found the question I'm thinking this might be a duplicate of. –  SevenSidedDie Jun 5 '13 at 17:54
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Oh, I already looked at that one. That's what I'd call a related question, not a duplicate. That is asking what's at the edge of the world, and this is asking how to get there. The answers there don't even mention how to get there. It's as different as "What happens to my stuff when I die?" is from "How do I prevent losing stuff when I die?" –  SevenSidedDie Jun 5 '13 at 19:22
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2 Answers 2

up vote 20 down vote accepted

In older versions of Minecraft there was an edge of the map called the Far Lands. However, since Beta 1.8, the Far Lands act a bit differently:

In [Beta] 1.8, instead of the Far Lands starting to generate at 12,550,820 meters from the center of the map, the playable area abruptly ends at 30,000,000 meters, and fake chunks (they are not solid, they can be fallen through) start generating. A sure sign that one has reached the edge of the map is that lighting no longer works past the 30,000,000th mark. Versions between Alpha 1.2.0 (Halloween Update) and Beta 1.7.3 rendered fake chunks outside of a limit of 32,000,000 meters; attempting to walk onto them would cause the player to die in the Void. From the beginning of Infdev all the way to the Halloween Update, the world abruptly ended at 32,000,000 meters, and leaving the boundary caused you to be trapped rather than die.

To get to the 'Far Lands' you can follow the instructions in the Minecraft Wikia. However, as it says in the first sentence there is no easy way to get to the edge without using commands or external programs (Though there is a long running series that attempts to walk to the Far Lands, he is currently on episode 255). It is also prone to make your Minecraft crash so try it at your own risk.

Getting to the Far Lands without the use of an external program was a very difficult (or at least time consuming) task, as walking to there from the center of the map would have taken approximately 820 hours (or 34 days). Instead, a level.dat editor could be used to teleport the player there.

The boundary between the normal map and the Far Lands (defined by when the map started generating the distorted terrain) occurred at X/Z of ±12,550,821.

The hard limit where chunks are overwritten is at X/Z of ±34,359,738,368, which is about 23% of the distance from the Earth to the Sun. At X/Z of ±2,147,483,648 (crashes at 2,147,483,439), item positions, mob pathfinding and other things using 32-bit integers will overflow and act strangely, usually resulting in Minecraft crashing.

At X/Z of ±1.798*10308, the position of the player, represented by a double-precision floating point number, would overflow to 'infinity', causing a complete breakdown of arithmetic. Even at far smaller coordinates, the limited precision would cause errors in calculations. For example, at 1016, xPosition + 1 is equal to xPosition.

Using Single Player Commands, it is very easy to get to the Far Lands using teleportation. After pressing the chat key (default "T") to open up the console-like input window, using the "teleport" command (or its abbreviation, "tp") followed by X, Y, and Z coordinates will allow the player to go wherever they want. In Release 1.3, you can turn on cheats to teleport. For example:

To get to where the Edge Far Lands' wall was, try "/tp 12550820 129 0". Make sure either flying is turned on or damage is turned off, as otherwise you'll fall to your death. To get to where the Corner Far Lands were (the walls' intersection), try "/tp 12550820 129 12550820". Again, make sure you're protected from fall damage.

Unfortunately, there was severe lag, and slower computers used to crash upon this teleportation. Opening a GUI helped the Far Lands render much, much faster. You can do this by pausing (pressing Escape) or opening the Single Player Commands prompt again. When you venture out farther above and into the far lands, the probability increases that a "bad chunk" will appear. A bad chunk is a chunk filled with terribly corrupt data, and is the cause of sudden lag spikes that can easily make Minecraft crash.

Here is a question related to the Far Lands

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Makes me want to get to our own universe's "Far Lands", where the programming of our reality begins to overflow and break. –  Jeff Gohlke Jun 5 '13 at 22:21
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@Jeff that's called Australia. –  Alex Jun 6 '13 at 8:29
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@Alex - Oi! Don't make me get outta my kangaroo... :P –  Robotnik Jun 6 '13 at 13:50
    
Don't worry, just learned about /tp x y z! –  Anonymous Pi Jun 7 '13 at 13:33
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@AnonymousPi If you feel like this answer covered everything you wanted then click the check mark next to it for answer accepted. Not required or anything, just a best practice. –  Rapida Jun 7 '13 at 13:39
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try
/tp {Your Name} 29999999 106 29999999

Then you're on fake chunks and water everywhere is dirt

If you're playing as a guest offline try `/tp {Player Name} 29999999 106 299999999 ONLY FOR DEFAULT WORLD WORKS FOR MC 1.5.2 NOT ALPHA OR BETA

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Someone really should comment on why this is getting downvoted. The OP never said he didn't wish to use commands, I don't own minecraft so I don't know if this works or not. –  Cole Busby Sep 26 '13 at 14:46
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@Cole It's getting downvoted because this is already said in the accepted answer, and doesn't add anything substantial, as new answers on solved questions are expected to do. So, it is "not useful", as the downvote tooltip says. –  SevenSidedDie Sep 26 '13 at 15:00
    
@SevenSidedDie I meant for River... but thanks for letting me know as well. –  Cole Busby Sep 26 '13 at 17:36
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@ColeBusby Votes are anonymous for good reasons, so there is no "really should" about explaining them. If they think it will help, people will. Drive-by users who don't bother to read other answers to see that the problem has been solved are a dime a dozen are almost never stay though, so I am not surprised nobody bothered. Users who seem to be sticking around and who get the idea that downvotes must always be explained, though: they are worth correcting. :) –  SevenSidedDie Sep 26 '13 at 17:39
    
I don't care using commands. I actually use Creative much more than Survival, and I always enable commands. –  Anonymous Pi Mar 5 at 16:40
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