How does damage mitigation work on a portal? I heard that links and shields make it sturdier and harder to take down, but exactly what's the math behind this?
The mitigation stacks additively and is capped at 95 (=95% dmg reduction).
A portal with 4 VR shields and with 10 links has
# IMPORTANT! # for old players
If you are an old player and you don't use shields much or you didn't play long time for some reason, it may happen that you will have OLD + NEW shields in your inventory. Don't know why it works like that, but if you drop all the shields of same rarity and pick them up again, they will get renewed.
The shield strength changed once again, from 10,20,30 to 20,30,50. As far as I can tell all old shields are renewed automatically without the need of dropping them. I am leaving the hint for historical reasons.
Shields mitigations are :
The mitigation of the shields is a percentage of absorption of damages. A (common) shield with a mitigation of 10 will absorb 10% of the damages made by the buster. A second (common) shield with mitigation 10 will catch 10% of the remaining damages.
For example, let's imagine a burster making 100 of damages on a resonator. First common shield will absorb 10% so damages will be reduced to 90. A second common shield will absorb 10% of the 90 damages and will reduce damages to 81...
In the worst/better case with 4 very rare shields mitigation 30, a burster making 100 damages will be reduced to 24.
To compute the total mitigation of shields on a portal you have to just multiply the percentages. A very rare shield will eat 30%, to compute the effects you'll have to do
So the way of computing shield mitigation is :
To that, you have to add a defense mitigation made by links. The formula seems to be :
This will give you another mitigation to "add" (multiply) to the shield one to obtain final mitigation.
Then to compute the damages the formula is :