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In Desert Strike's third campaign map, one of the missions is to rescue hostages from the madman's yacht, pictured below.

The Madman's Yacht, as the Apache Helicopter dodges incoming missiles launched by the soldiers on board

The following excerpt from a strategy guide on CheatCC details the mission:

When you first get there, shoot soldiers on the deck and take out all vehicles hanging about. Then shoot a hole in the yacht. You will see hostages float out the south side, and when you go to pick them up, Mubaba escapes in a speedboat from the north side.

Now, I've owned this game for a long time, but I was never able to destroy the madman's speedboat, and neither was the writer of the guide, as he goes on to say:

I don't know if you can stop him; I never have.

However I was playing the game the other day, and whilst I didn't stop the speedboat, I did notice in the mission debriefing "Now the bad News" section that I lost 500 points for "The madman escaped"

Does this mean it IS possible to take him out there? Or is this one of those unavoidable no-win scenarios with a guaranteed point loss?

Note that there is a 4th campaign map that wouldn't make sense if the madman died, but I'm assuming that either his second in command takes over or that ends the game prematurely.

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I want to play desert strike now! – Ric Jun 24 '13 at 7:43
@Ric - It is a pretty awesome game, one of my favourites of all time :-D. The full name is Desert Strike: Return to the Gulf, but I couldn't fit that whole thing in the tag (25 character limit) – Robotnik Jun 24 '13 at 7:51
I've added the genesis tag as I"m specifically addressing that version of the game (apparently it's been ported & remade for a few different systems) – Robotnik Jun 24 '13 at 23:05
@Robotnik Unless the ported versions have differing mechanics (and thus differing answers) from the original game, you don't need to tag with the platform you're using. – dlras2 Sep 13 '13 at 18:43
@dlras2 - Having since played the game on the GBA and the Amiga, I can tell you that the game had some vastly different mechanics on those platforms: The Amiga version runs slower but has different graphics, Friendlies are immune to damage whereas on the Mega Drive they weren't, the explosions work slightly differently, the A.I. is different (and stupider IMO), bullets are harder to see and seem to fly faster on the GBA (probably more of a case of the resolution/screen size) – Robotnik Jun 25 '15 at 4:44

Welcome to one of the trolls in Desert Strike. The madman will always escape and you will always lose 500 points. This troll is just to make the player angry and to constantly retry.

On Sega's wiki it gives you a list of objectives in Mission #3. Notice how it doesn't say anything about possibly killing the madman. As you said earlier it would make Mission #4 impossible to understand.

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Let's keep comments constructive and on-topic. If extended discussion is required, take it to meta guys. – agent86 Sep 10 '13 at 18:01
Hm I don't understand the downvotes here. – Omega Mar 17 '15 at 22:48
@Omega - It was originally pretty poorly written, without any source to back it up. I also have a theory that people downvote anything with 'troll' in it, but hey, who knows? Maybe it was a really bad day? :) – Robotnik Apr 22 '15 at 7:02

From memory on the Amiga he always got away and even with cheats you could not kill him. I was just a wee gamer back then though.

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The madman basically escapes you each time and you would always lose 400 ish points (can't quite remember).

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No, you cannot kill the Madman during campaign 3.

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do you have a source for this? – Timelord64 Aug 29 '15 at 12:05

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