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My PC specs:

  • Intel Core 2 Duo E6600 2.4 GHz
  • 3 GB RAM
  • NVIDIA GeForce GTS 250 1 GB
  • GeForce driver version 258.96
  • 1680x1050 Native Resolution LCD Monitor
  • Windows 7 Ultimate

According to this website, my PC specs are more than capable of handling more that what are the recommended specs to play NFS: Hot Pursuit. In practice, that's not the case. I'm forced to use the following graphics settings to maintain the minimum frame rate at which I'm comfortable to play:

  • 1440x900 resolution
  • Shadow: None
  • High Resolution Texture: Off

I'm missing a great deal of graphics for this game. I've played Mafia II and StarCraft II at the highest visual settings with no frame rate lagging problems. Actually, this is the first game I've encountered that has frame rate lagging problems with the GeForce GTS 250.

Any idea why this could happen? What can I do to increase frame rate with the highest graphics settings?

Note: In the background I use Avira AntiVirus and the Windows built-in firewall. I don't think this causes the frame rate to lag, however, as they were turned on while I played Mafia II / StarCraft II and all the other games.

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Perhaps you need a driver update? –  RCIX Dec 5 '10 at 7:04
    
@RCIX: I'll check. but from my experience, i believe that won't help much. –  Donotalo Dec 5 '10 at 9:22
    
I have a GTX 295, and I am also struggling to get a nice FPS. I think it's just a very graphically-demanding game. –  Adam Dec 5 '10 at 12:36
    
Your CPU is approx. 4 years old. Maybe NFS:HP is just more CPU bound than the recommended specs imply. Speaking of which, what mobo are you using? –  MBraedley Dec 5 '10 at 15:14
    
@MBraedley: What is mobo? –  Donotalo Dec 5 '10 at 15:46
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2 Answers

up vote 2 down vote accepted

Deactivating my WLAN Card solved the problem.

I'm running the game fine on my Alienware M11x with an Intel U7300 at 2x 1.73Ghz with 4Gb RAM and a NVIDIA GeForce GT 335M at maximum resolution and full details, so I don't think it's your processor/RAM/motherboard.

But when I first installed the game, I had bad problems with FPS drops. It was like the game nearly stopped (2FPS or less) every 60 seconds, and after a few seconds more, everything was fine again.

So I started to diagnose the system (quite like proposed by blesh) and found a Windows service that detects performance, and from there worked out the solution. It sounds strange, but works on a M15x as well! It seems the scan for available access points is what causes the game to lag, especially when you're not connected.

Maybe this bugfix will solve your problems too!

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mine one is not laptop. i connect with internet using a wimax transceiver. that transceiver is connected to my build in lan card of MB. i tried disabling LAN and it 'seems' to improve the frame rate. i need to try out more races though. however, there are certain points in certain stages where frame rate always drops! it looks like a graphics card issue but how it could be! –  Donotalo Dec 13 '10 at 6:53
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Your processor is a little old, but I'm pretty sure it's the memory.

Try starting the game, then Windows+TAB out of it and go to your Task Manager under the performance tab and check to see how much memory is available. If it looks like you're using most (or almost all) of your memory; that's probably where your problem is at.

I highly doubt it's your graphics card.

3GB of RAM is rather light for a gaming rig running Windows 7. If you can up the ram on the cheap, I'd try that.

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1  
Only useful if he's running a 64 bit version (doesn't say in the question). If he's running 32 bit, then he's already hit the limit since the GPU has 1GB of memory. –  MBraedley Dec 7 '10 at 13:37
    
+1 very true, I had forgotten there are still luddites with 32-bit OSes out there. –  blesh Dec 7 '10 at 14:47
    
yep, i'm using 32 bit Windows. –  Donotalo Dec 8 '10 at 12:41
    
@blesh: how is this possible that increasing resolution will eat up my RAM where there is 1 GB of memory available in graphics card? –  Donotalo Dec 8 '10 at 12:44
    
Not everything graphical that is being used is held in your graphics card's memory. The more detailed the graphics the more pieces of information that need to be tracked. Most of the raw data about polygons, positioning and models will be held in your RAM, the Graphics Card memory is primarily used for caching, buffering and processing of that data into something you can view. Think of it this way Video Card memory is for rendering, System memory is for everything else. –  blesh Dec 8 '10 at 19:54
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protected by Community May 20 '11 at 17:00

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