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I've encountered an "Ammo Shrine" while playing through the 'Tiny Tina's Assault on Dragon Keep' DLC:

Ammo Shrine

How does it work? Also, are there other types of shrines in TTAoDK? If yes, what does each type of shrine do?

It seems that at least two shrine effects can be had at the same time. How will this stack (if for example I have two shrine effects from the same shrine type active)? Up to how many shrine effects can I stack?

Also, there seems be a cooldown before you can re-activate a shrine - how long is this?

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I've seen a Defense one that was blue. I believe it cost the same amount to activate. –  Batophobia Jun 27 '13 at 14:22
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1 Answer

There are Defense, Melee and Ammo shrines, and possibly others I haven't seen. Only one player can activate them at a time, but they reactivate and allow you you buy the buff again after a few while (possibly after the first buff ends?). So don't be afraid of "wasting" them, though note that if you grab a buff your friends will either have to wait or pass on that buff.

They are found in set locations, often at key points (boss battles, areas with lots of enemies) on maps.

  • Ammo:

    • Color: green
    • Cost: E2
    • Effect: For several seconds, ammo for the currently equipped weapon (not grenades, unsure about rockets) will regenerate extremely fast. Not useful for "infinite ammo" but rather a quick way to completely refill a couple ammo types, even mid-combat. Even with SMGs you will replenish at least as much ammo as you shoot, and you will regain at least 50% or more of your ammo before the effect finishes.
  • Defense

    • Color: Blue
    • Cost E2
    • Effect: Unsure, haven't used this yet
  • Melee
    • Color: purple?
    • Cost E2
    • Effect: Unsure, haven't used this yet
  • Damage
    • Color: Orange
    • cost: E2
    • Effect: Unsure, havn't used this yet
  • Speed
    • Color: Yellow
    • Cost: E2
    • Effect: You move very quickly for the duration of the shrine.
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I have used the Defense, it simply increases your defense by a certain amount (as a L33 gaige against L32-36 ogres, dwarves and golems my shield would only deplete halfway and then recharge fairly fast). The melee I've tried twice, but my melee is already powerful so I didnt notice much there. The Speed, was just running super super fast for a small time. I was able to run from the fast travel in the mines where the first crumpet is to the big bad boss where the 2nd crumpet is in what felt like a nano second. I have not seen the 'Damage' one however. –  user52327 Jul 21 '13 at 21:24
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