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I know that Admirals make your fleets better, Generals make your troops better (including detection), and Commanders make your starfighters better, but these are very vague statements.

What specifically do they affect and by how much?

Does Leadership factor in at all?

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From a Gamefaqs walkthrough

Officers: Certain Characters can be different types of officers. You can find out which ones a character can be in their status menu. Basically, Officers enhance military units. Admirals enhance fleets, Generals enhance troops, and Commanders enhance fighters. Admirals and Commanders make their units faster and more responsive in Tactical Mode and Generals make their troops much stronger and more effective.

Basically, except for Generals, I don't notice Officers boosting your units combat effectiveness that much. Their main strength lies in their ability to drastically increase the detection ratings of their units. This can greatly increase your defenses against enemy covert missions. So, it would be a good idea to post an officer on your more important planets to protect them.

Even when you have an idle character and just don't have anything for him/her to do, you can always make them an officer for added defense in your territory, that way they're not being wasted.

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I have read that article. It doesn't go into details about what stats are affected and by how much, when you have a Leader. – ChargingPun Jul 3 '13 at 16:39
Yes, I saw that. Still, the bit about detection seemed useful. – Adriano Varoli Piazza Jul 3 '13 at 17:20
The bit about detection is mentioned in the question. – ChargingPun Jul 8 '13 at 19:19

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