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I have searched and searched, but have been unable to find a description of the "poison" mechanic in Mojang Scrolls. I would appreciate an explanation.

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This related post should answer your question: gaming.stackexchange.com/questions/119696/… –  RLH Jul 6 '13 at 21:21
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That is wrong, this is an entirely different question. And a subset is not a duplicate, especially if the "superset" question only asks about a location in the internet –  Zommuter Jul 8 '13 at 18:53
    
Ah, the second paragraph turned this into a partial duplicate - titaniumdecoy, please ask only one question per post (unless they are really strongly correlated) since in the end there should be one correct answer and not multiple ones each of which is only partially a solution. Read more on the about page - you even get a shiny badge just for reading that –  Zommuter Jul 8 '13 at 19:09
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2 Answers 2

Poison is an ability that is currently only found in two growth enchantments: Vitriol Aura and Ranger's Bane, although as of writing the Decay deck is currently going through testing, and according to the Scrolls database will contain at least 8 other scrolls that utilise Poison.

The ability damages the target creature by 1 hit point at the start of each round for a specified number of rounds.

It's a bit hard to talk about scrolls that are currently in development, but as an aside I notice that Blightbearer will take "poison damage" before it attacks, which is essentially not how the "poison" keyword is usually used. I would hazard a guess that this is simply categorising the damage type, enabling scrolls such as Miasma Well to modify the effect.

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Poison is used by a variety of scrolls in Decay and a few in Growth. All scrolls discussed are Decay unless otherwise stated.

Poison is an enchantment which can be on creatures (not structures). It may be applied in several ways, but always has the same base effect. Quoting from the in-game description on a poisoned unit:

Unit takes 1 damage at the beginning of owner's turn (3 more rounds)

That is, the unit will take a total of 3 poison damage, spread over 3 rounds, and then the Poison effect will go away.

  • There are currently no ways to have poison last more or less than 3 rounds.
  • A unit becoming poisoned does not deal any immediate damage.
  • If a unit is poisoned twice (e.g. by applying Ranger's Bane twice), they count separately and will deal 1+1 = 2 damage when they trigger.

Units may become poisoned in several ways; directly by use of Ranger's Bane (Growth) or Brain Lice (note that Brain Lice applies poison and separately its own enchantment for the draw effect), or indirectly by the abilities of another unit (Vitriol Aura (Growth), Bitter Root, Blightbearer, Pest Dissimulator).

Poison damage is a type of non-combat damage. It is increased by Curse enchantments and ignores armor.

Blightbearer and Infectious Blight are scrolls which receive or deal poison damage but do not use the Poison enchantment itself. Infectious Blight, in particular, deals poison damage indefinitely rather than for 3 rounds.

Miasma Well is a structure which adds +1 to all poison damage on both sides.

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