Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

Zombies and Skeletons will remain passive in Creative, even if I hit them.

Spiders and Endermen do become hostile when hit.

Why the discrepancy? Is this explained anywhere?

share|improve this question
Are you sure you're in creative because I'm pretty sure if you are then you can't aggro an Endermen by looking at them. As it says here in the Wiki - "In Creative mode, Endermen can not be provoked by looking at them. They must be attacked." – Kolors Jul 25 '13 at 22:51
@Karl You're right, I guess I thought I was in Creative when I wasn't. Oops! – ERJ Jul 26 '13 at 6:32
up vote 4 down vote accepted

The behaviour of mobs toward Creative players was only recently changed. They used to agro when attacked, but ignore you otherwise. They would "forget" about you if you went out of their vision radius (16m).

The recent change seems to have removed the agro effect caused by attacking some mobs. The mobs that no longer agro even if you attack them include zombies, skeletons, and creepers (having just tested this on 1.6.2). Spiders and endermen still agro when attacked. (Endermen do not agro when looked at in Creative mode; other mobs such as wolves, silverfish, and bosses not tested.)

What's notable is that both mobs that lack the new non-agro behaviour are mobs that have custom agro code. (Spiders agro differently during the day than the night; how endermen agro differently is well known.) Looking at this, I can infer that the discrepancy is very, very likely due to a change to the code that was made only to the common mob code. Presumably it will be changed in the custom mob code as well at some point.

To test this hypothesis, I went looking for zombie pigmen to harass. Since they have custom agro code, they should still attack when attacked. Indeed, when I bothered them they agroed as expected.

share|improve this answer
Whoops, I guess I wasn't in Creative mode like I thought when I tested the Endermen. Nice explanation! – ERJ Jul 26 '13 at 6:33
I made a zoo on my creative server and can add that Ghasts and Magma Slimes do not agro when attacked. – Batophobia Jul 26 '13 at 15:24

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.