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My brother and I sat down for some Magicka PVP 1v1, and was great and all until he discovered rock armor, and that it can be combined with resistances.

Seeing that I could no longer kill him, I cast my own rock armor with resistances. We proceeded to pretty much have a stalemate for the rest of the match.

Given that Magicka is a game that focuses on weaknesses and strengths, what is the rock armor's weakness, and how can I counter it? Unfortunately the self-cast armor wiki page does not have a lot of information on this topic other than slows the caster down. However, the speed reduction is marginal and not a huge contributing factor when it comes to combat.

For a specific example, say my rival uses this self-cast:

Shield Rock Rock Arcane Fire

How could I take him out as quickly as possible?

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Doesn't he add just arcane and fire resistance to the rockshield? So my guess would be to start attacking him with electricity attacks untill you break through the shield? – Lyrion Aug 23 '13 at 11:08
If there's no lightning resist, Thunderbolt is pretty much an instant kill, from what I remember. – Frank Sep 4 '13 at 17:19
Charged Rock/Ice Balls should also be effective. – Timtech Sep 4 '13 at 20:46
up vote 5 down vote accepted

Assuming EDDDD, the caster is still weak against burning or poison damage, and skills that can insta-kill armored wizards like:

  • Charged Rock Balls (DDDDD, takes longer to charge for the same range and damage),
  • Charged Ice Balls (QRQRQRQRD, make sure to have Anti-Ice Armor up, about one sec should be enough),
  • Ice Walls of Death (QERRAS), shielded wizards take no damage from this, but non-Anti-Cold shielded wizards will be chilled.

The Anti-Fire version, EFDDD, will prevent burning, but the caster is still be vulnerable to poison and cold.

The Anti-Cold version, ERDDD, won't prevent the caster from being frozen, but it should prevent them from being chilled. I don't think this version grants immunity to Ice Ball, but it should absorb damage from when it breaks. They are also vulnerable to burning.

The Anti-Water version, EQDDD, will prevent the caster from being drenched.

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Great info. If he casts anti-fire rock armor, I'll just pick him off with an ice ball. If he casts anti-cold rock armor, I can spam fireballs and let the burning finish him off. – Gigazelle Sep 5 '13 at 17:21

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