I have a working MC server and multiple users who log on, however due to poor connection/excessive ping play can become unbearable
Does anyone know of a definitive or close approximation to the bandwidth required per player connected in a minecraft server?
Any information or links regarding this topic would be helpful :) thanks.
As has been mentioned, the amount will vary greatly.
Using the specific case of:
- 64 mobs hostile+passive
- 144 loaded chunks
- 4 players (not moving)
would someone with sufficient knowledge be able to break down net usage of this use case? e.g. usage per mob / usage per chunk...
and/or provide a total average usage of the above case
Please know that estimations WILL DO (per player)