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While playing Civilization V on my PC, I noticed that some buildings are not shown or cannot be built unless you already have another building in that city.

Example: A shrine is required to construct a temple.

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aka you want a building tech tree –  ratchet freak Sep 24 '13 at 8:25
    
Not exactly, just like the example, you can't build Temple in a city without the a shrine. –  Ulfric Stormcloak Sep 24 '13 at 9:08
    
which means in the temple tree the shrine is a prerequisite for the temple, putting all that together gives a tree of possible paths, this is usually called a tech tree –  ratchet freak Sep 24 '13 at 9:16
    
ahh... I see, I didn't noticed that. But I think that's what I want to see. –  Ulfric Stormcloak Sep 24 '13 at 9:18

2 Answers 2

up vote 11 down vote accepted

All of the building tech trees in Civilization 5 are dead-simple. To build the next Science building, you need the previous Science building. To build the next Culture building, you need the previous Culture building. All of the buildings that require particular resources or nearby tiles have no prerequisites. As you've probably discovered by now, the later buildings get really expensive for relatively-small gains, but they're worth it if you've chosen to specialize your cities.

Here's the chart:

Science

Library -> University -> Public School -> Research Lab

Observatory (requires only mountain adjacent to city)

Faith (Gods & Kings or later)

Shrine -> Temple

Culture

Monument -> Amphitheater -> Opera House -> Museum -> Broadcast Tower

Money

Market -> Bank -> Stock Exchange

Mint (requires only gold or silver)

Production

Workshop -> Factory

Forge (requires only iron)

Stone Works (requires only stone)

Stable (requires only horses)

Windmill (requires city not being on a hill)

Water Mill (requires only river adjacent to city)

Lighthouse (requires coastal city)

Harbor -> Seaport (requires coastal city; harbor provides no hammers in BNW)

Hydro Plant (city must be adjacent to river)

Solar Plant (city must be adjacent to desert or on one, and not have a Nuclear Plant)

Nuclear Plant (city must not have a Solar Plant)

Food

Aqueduct -> Hospital -> Medical Lab

Granary

Happiness

Colosseum -> Theatre/Zoo -> Stadium

Stone Works (requires only stone)

Circus (requires only horses or elephants)

Defense

Walls -> Castle -> Arsenal -> Military Base

Bomb Shelter (defense against nukes only)

Increase XP of units

Barracks -> Armory -> Military Academy

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As I read it again, I didn't know about the Solar Plant and Nuclear Power Plant. –  Ulfric Stormcloak Feb 17 at 1:13

It's not exactly a building tech tree, but the List of buildings in Civ5 wiki page contains all buildings and whatever prerequisites or requirements they might have (in the Notes section).

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