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How am I able to get extra experience when training a certain skill? For example, are there any items to modify the amount of experience I get for a certain skill?

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NOTE: Since 8 October, items such as pendants and recharge gems no longer need to be equipped to give bonus experience. If you have a pendant (they were removed 31 October from the Squeal of Fortune), right click it and select "gain-xp". You will get bonus experience in that skill.


There are many items which do this, most which are skill-specific:

Bonus experience items for all skills:

  • Not necessarily an item, but the Clan Avatar. Gives a 3% skill bonus if the clan avatar has a skill experience boost and is on the same world as you. Gives a 6% boost if you gain experience near the avatar.
  • The Wisdom aura. Boost experience gain by 2.5% for 30 minutes.
  • Fallen stars. Can be consumed to give bonus experience in a specific skill or any skill if it is prismatic.
  • Refer a Friend. If you refer anyone to the game, you get a 10% experience boost.

Agility

Attack

Constitution

  • Other than falling stars, nothing.

Construction

Cooking

Crafting

Defence

Divination

Farming

Firemaking

Fishing

Fletching

Herblore

Hunter

Magic

Mining

Prayer

Ranged

Runecrafting

Slayer

Smithing

Strength

Summoning

Thieving

Woodcutting

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Whoa, props for compiling such a complete list. One thing to mention, though, is that some of these items function differently than others. For example, some equipment gives a constant percentage boost while worn, some with set bonuses (i.e. lumberjack/artisan/etc. outfits). As of the most recent update, however, items like Citadel rings and skill pendants work differently: instead of requiring players to wear them to benefit from their XP-doubling charges, the bonus XP is transferred directly to the player to be gained over time, and the items become cosmetic or are destroyed altogether. –  Will R. Oct 11 '13 at 13:40
    
@WillR. Mhm, this is a recent update that should be mentioned. I'll edit my answer later:3 –  TerryA Oct 11 '13 at 20:07
    
You should probably differentiate between an x% experience boost, like the outfit and x amount of bonus experience in the skill, like fallen stars, etc. Also, I don't think portable locations give extra xp. –  Jim Mouer Aug 2 at 3:55

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